Hidden flaws behind expert-level accuracy of multimodal GPT-4 vision in medicine.
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
npj Digit. Medicine, 2024
Arm Robot: AR-Enhanced Embodied Control and Visualization for Intuitive Robot Arm Manipulation.
CoRR, 2024
TeMPO: Efficient Time-Multiplexed Dynamic Photonic Tensor Core for Edge AI with Compact Slow-Light Electro-Optic Modulator.
CoRR, 2024
Virtual Keymysteries Unveiled: Detecting Keystrokes in VR with External Side-Channels.
Proceedings of the IEEE Security and Privacy, 2024
Identifying High-Quality Training Data for Misinformation Detection.
Proceedings of the 12th International Conference on Data Science, 2023
Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Reconfigurable Intelligent Surface Deployment for Blind Zone Improvement in mmWave Wireless Networks.
IEEE Commun. Lett., 2022
Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Towards Assurance Evaluation of Autonomous Systems.
Proceedings of the IEEE/ACM International Conference On Computer Aided Design, 2020
Teachable Machine: Approachable Web-Based Tool for Exploring Machine Learning Classification.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
D4M 3.0: Extended database and language capabilities.
Proceedings of the 2017 IEEE High Performance Extreme Computing Conference, 2017
Julia implementation of the Dynamic Distributed Dimensional Data Model.
Proceedings of the 2016 IEEE High Performance Extreme Computing Conference, 2016
Augmediated reality system based on 3D camera selfgesture sensing.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013
User-interfaces based on the water-hammer effect: water-hammer piano as an interactive percussion surface.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Blind navigation with a wearable range camera and vibrotactile helmet.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011