Austin Erickson

Orcid: 0000-0002-3146-8023

According to our database1, Austin Erickson authored at least 28 papers between 2019 and 2024.

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Bibliography

2024
Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality.
Comput. Graph., 2024

Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Analysis of the Saliency of Color-Based Dichoptic Cues in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., December, 2023

Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues.
ACM Trans. Appl. Percept., 2023

Exploring the Social Influence of Virtual Humans Unintentionally Conveying Conflicting Emotions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2022
Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays.
IEEE Trans. Vis. Comput. Graph., 2022

A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired.
ACM Trans. Access. Comput., 2022

Distant Hand Interaction Framework in Augmented Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Adapting Michelson Contrast for use with Optical See-Through Displays.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Effects of Optical See-Through Displays on Self-Avatar Appearance in Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences.
IEEE Trans. Vis. Comput. Graph., 2021

An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays.
ACM Trans. Appl. Percept., 2021

Trade-offs in Augmented Reality User Interfaces for Controlling a Smart Environment.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

2020
Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Sharing gaze rays for visual target identification tasks in collaborative augmented reality.
J. Multimodal User Interfaces, 2020

Developing Embodied Interactive Virtual Characters for Human-Subjects Studies.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

A Review of Visual Perception Research in Optical See-Through Augmented Reality.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays.
Proceedings of the Symposium on Spatial User Interaction, 2019

Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019


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