Augusto Esteves
Orcid: 0000-0003-1621-5375Affiliations:
- University of Lisbon, Portugal
According to our database1,
Augusto Esteves
authored at least 57 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
MeetingBenji: Tackling Cynophobia with Virtual Reality, Gamification, and Biofeedback.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
The Impact of Near-Future Mixed Reality Contact Lenses on Users' Lives via an Immersive Speculative Enactment and Focus Groups.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Hand Me This: Exploring the Effects of Gaze-driven Animations and Hand Representations in Users' Sense of Presence and Embodiment.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024
Between Wearable and Spatial Computing: Exploring Four Interaction Techniques at the Intersection of Smartwatches and Head-mounted Displays.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024
2023
SoftwareX, December, 2023
The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics.
Multim. Tools Appl., December, 2023
Int. J. Hum. Comput. Stud., September, 2023
A First Exploration on the Use of Head-Mounted Augmented Reality in the Context of the Portuguese Military.
Proc. ACM Hum. Comput. Interact., 2023
Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Designing Smart Plugs for Interactivity and Energy Sustainability via a Survey and Thematic Analysis.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Comput. Graph., 2021
GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing.
Behav. Inf. Technol., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
2020
Int. J. Hum. Comput. Stud., 2020
PIÑATA: Pinpoint insertion of intravenous needles via augmented reality training assistance.
Comput. Medical Imaging Graph., 2020
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020
Using a VR Field Study to Assess the Effects of Visual and Haptic Cues in "In-the-Wild" Locomotion.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020
2019
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
2018
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task.
Proceedings of the Symposium on Spatial User Interaction, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Multi-User Motion Matching Interaction for Interactive Television using Smartwatches.
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
TraceMatch: a computer vision technique for user input by tracing of animated controls.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the Seventh International Conference on Tangible, 2013
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task.
Proceedings of the Seventh International Conference on Tangible, 2013
jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?
Proceedings of the Haptic and Audio Interaction Design - 8th International Workshop, 2013
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010