Audrey Serna
Orcid: 0000-0003-1468-9761
According to our database1,
Audrey Serna
authored at least 41 papers
between 2006 and 2024.
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., September, 2024
2023
Investigating the Effects of Tailored Gamification on Learners' Engagement over Time in a Learning Environment.
Proc. ACM Hum. Comput. Interact., 2023
Adaptive and Privacy-Aware Persuasive Strategies to Promote Healthy Eating Habits: Position Paper.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023
Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023
Proceedings of the International Workshop on Behavior Change and Persuasive Recommender Systems co-located with the 17th ACM Conference on Recommender Systems (RecSys 2023), 2023
2022
ACM Trans. Comput. Hum. Interact., December, 2022
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile.
IEEE Trans. Learn. Technol., 2022
Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game.
Proceedings of the 14th International Conference on Computer Supported Education, 2022
2021
Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment.
Int. J. Hum. Comput. Stud., 2021
Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021
Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021
2020
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2019
Adaptive Gamification in Education: A Literature Review of Current Trends and Developments.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
2018
Int. J. Virtual Real., 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-surface Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the CSEDU 2017, 2017
2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
It's not how you stand, it's how you move: F-formations and collaboration dynamics in a mobile learning game.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
The impact of indexical and symbolic indicators on the regulation of collaborative activities.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain.
Proceedings of the Adaptive and Adaptable Learning, 2016
Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations.
Proceedings of the Adaptive and Adaptable Learning, 2016
2015
Towards Intelligent and Implicit Assistance for People with Dementia: Support for Orientation and Navigation.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014
2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
2010
Recommandations ergonomiques pour la conception de systèmes d'assistance cognitive dans les habitats intelligents.
Proceedings of the Ergonomie et Informatique Avancee Conference, 2010
Penser "plasticité" peut améliorer la qualité des interfaces homme-machine: une étude de cas.
Proceedings of the Ergonomie et Informatique Avancee Conference, 2010
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010
2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009
2008
Observation et modélisation des processus exécutifs et de leur dégradation lors du vieillissement cognitif dans la réalisation des activités de la vie quotidienne. Étude pour la conception d'un système d'assistance. (Observation and modelling of executive processes and associated dysfunction in ageing and dementia during the performance of daily activities. Study for cognitive assistance systems design).
PhD thesis, 2008
2007
Modeling the progression of Alzheimer's disease for cognitive assistance in smart homes.
User Model. User Adapt. Interact., 2007
Int. J. Medical Informatics, 2007
2006
Computational Representation of Alzheimer's Disease Evolution Applied to a Cooking Activity.
Proceedings of the Ubiquity: Technologies for Better Health in Aging Societies, 2006