Audrey Girouard
Orcid: 0000-0003-3223-105X
According to our database1,
Audrey Girouard
authored at least 117 papers
between 2006 and 2024.
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Bibliography
2024
IEEE Pervasive Comput., 2024
Facilitating the Parametric Definition of Geometric Properties in Programming-Based CAD.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the 50th Graphics Interface Conference, 2024
vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"We Musicians Know How to Divide and Conquer": Exploring Multimodal Interactions To Improve Music Reading and Memorization for Blind and Low Vision Learners.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
I tried everything. Nothing works: Challenges and Creative Processes from Digital Artists with Upper Limb Motor Impairments.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
"Why are there so many steps?": Improving Access to Blind and Low Vision Music Learning through Personal Adaptations and Future Design Ideas.
ACM Trans. Access. Comput., September, 2023
Editorial: Teaching and learning human-computer interaction (HCI): current and emerging practices.
Frontiers Comput. Sci., 2023
A Longitudinal Evaluation of the Impact of a Graduate Student Accessibility Training on Student Learning Outcomes.
Proceedings of the 25th Western Canadian Conference on Computing Education, 2023
Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain Injury.
Proceedings of the Seventeenth International Conference on Tangible, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Wearable Identities: Understanding Wearables' Potential for Supporting the Expression of Queer Identities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Playing with Feeling: Exploring Vibrotactile Feedback and Aesthetic Experiences for Developing Haptic Wearables for Blind and Low Vision Music Learning.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Co-designing new keyboard and mouse solutions with people living with motor impairments.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Impact of UX Internships on Human-computer Interaction Graduate Students: A Qualitative Analysis of Internship Reports.
ACM Trans. Comput. Educ., 2022
Experiential Learning to Teach User Experience in Higher Education in Past 20 Years: A Scoping Review.
Frontiers Comput. Sci., 2022
Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Learning with Stitch Samplers: Exploring Stitch Samplers as Contextual Instructions for E-textile Tutorials.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Punch-Sketching E-textiles: Exploring Punch Needle as a Technique for Sustainable, Accessible, and Iterative Physical Prototyping with E-textiles.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Wearable Crazy Eights: Wearable Ideation Methods for Encouraging Divergent Design Concepts.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Queering E-Therapy: Considerations for the Delivery of Virtual Reality Based Mental Health Solutions with LGBTQ2IA+ Communities.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2021
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021
Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive Wearables.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Diversifying Accessibility Education: Presenting and Evaluating an Interdisciplinary Accessibility Training Program.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Reducing the UX Skill Gap Through Experiential Learning: Description and Initial Assessment of Collaborative Learning of Usability Experiences Program.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
2020
IEEE Pervasive Comput., 2020
Wearable Bits: Scaffolding Creativity with a Prototyping Toolkit for Wearable E-textiles.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
SMAller aid: exploring shape-changing assistive wearables for people with mobility impairment.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020
Bend or PIN: Studying Bend Password Authentication with People with Vision Impairment.
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Assessing the Experience of People with Autism at the Canada Science and Technology Museum.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool.
ACM Trans. Comput. Hum. Interact., 2019
Dagstuhl Reports, 2019
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
2018
Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring.
Proceedings of the Twelfth International Conference on Tangible, 2018
Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms.
Proceedings of the Twelfth International Conference on Tangible, 2018
Couch: Investigating the Relationship between Aesthetics and Persuasion in a Mobile Application.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018
Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Understanding Authentication Method Use on Mobile Devices by People with Vision Impairment.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Typhlex: Exploring Deformable Input for Blind Users Controlling a Mobile Screen Reader.
IEEE Pervasive Comput., 2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Bendtroller: : An Exploration of In-Game Action Mappings with a Deformable Game Controller.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Pers. Ubiquitous Comput., 2016
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
IEEE Pervasive Comput., 2014
Wearable remote control of a mobile device: comparing one- and two-handed interaction.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
2013
Interact. Comput., 2013
Designing a passive brain computer interface using real time classification of functional near-infrared spectroscopy.
Int. J. Auton. Adapt. Commun. Syst., 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGSAC Conference on Computer and Communications Security, 2013
2012
MultiPoint: Comparing laser and manual pointing as remote input in large display interactions.
Int. J. Hum. Comput. Stud., 2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012
2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Brain-Computer Interfaces, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009
Proceedings of the Human-Computer Interaction, 2009
Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009
Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Interactions, 2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Proceedings of the 2006 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2006