Atsushi Nakano

According to our database1, Atsushi Nakano authored at least 19 papers between 2001 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
Leaning Origami Using 3D Mixed Reality Technique.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

2012
Development of multi-wheeled snake-like rescue robots with active elastic trunk.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

2011
Segmented episode control system for interactive narrative entertainment.
Entertain. Comput., 2011

2009
Story engine for interactive characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Distributed Episode Control System for Interactive Narrative Entertainment.
Proceedings of the Entertainment Computing, 2009

2008
Massive action control system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Composite conversation gesture synthesis using layered planning.
Syst. Comput. Jpn., 2007

Reactive episode control system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A Study on Real-Time Scheduling for Holonic Manufacturing Systems - Simulation for Estimation of Future Status by Individual Holons.
Proceedings of the Holonic and Multi-Agent Systems for Manufacturing, 2007

2006
Imitating the Behavior of Human Players in Action Games.
Proceedings of the Entertainment Computing, 2006

Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Motion creation for online game characters.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Composite behavior synthesis technique for mental communication games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Video Motion Capture for Virtual Characters.
Proceedings of the Modeling Decisions for Artificial Intelligence, 2005

2004
Panorama-based immersive story environment.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Embodied 3D story space.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2002
Human body tracking for digital actors.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
Service Matching and Collaboration for Electronic Commerce.
Proceedings of the Fifth International Symposium on Autonomous Decentralized Systems, 2001

Scenario-Based Service Composition Method in the Open Service Environment.
Proceedings of the Fifth International Symposium on Autonomous Decentralized Systems, 2001


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