Atsushi Kunimatsu

According to our database1, Atsushi Kunimatsu authored at least 12 papers between 1999 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2015
Caching mechanisms towards single-level storage systems for Internet of Things.
Proceedings of the Symposium on VLSI Circuits, 2015

2014
19.3 66.3KIOPS-random-read 690MB/s-sequential-read universal Flash storage device controller with unified memory extension.
Proceedings of the 2014 IEEE International Conference on Solid-State Circuits Conference, 2014

2004
Creating animations of fluids and cloth with moving characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Realistic Animation of Fluid with Splash and Foam.
Comput. Graph. Forum, 2003

The cubic interpolated level set method for realistic fluid animation.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

High-speed object tracking in ordinary surroundings based on temporally evaluated optical flow.
Proceedings of the 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems, Las Vegas, Nevada, USA, October 27, 2003

2002
The simulation of fluid-rigid body interaction.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Fast simulation and rendering techniques for fluid objects.
Comput. Graph. Forum, 2001

2000
Vector Unit Architecture for Emotion Synthesis.
IEEE Micro, 2000

2.44-GFLOPS 300-MHz floating-point vector-processing unit for high-performance 3D graphics computing.
IEEE J. Solid State Circuits, 2000


1999
A microprocessor with a 128-bit CPU, ten floating-point MAC's, four floating-point dividers, and an MPEG-2 decoder.
IEEE J. Solid State Circuits, 1999


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