Atsushi Hiyama
Orcid: 0000-0001-7495-004X
According to our database1,
Atsushi Hiyama
authored at least 82 papers
between 2002 and 2024.
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Bibliography
2024
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness.
Proceedings of the HCI in Games, 2024
2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023
Visuospatial abilities and cervical spine range of motion improvement effects of a non-goal-oriented VR travel program at an older adults facility: A pilot randomized controlled trial.
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components.
Proceedings of the HCI International 2022 Posters, 2022
A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
ExLeap: Minimal and highly available telepresence system creating leaping experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
PickHits: hitting experience generation with throwing motion via a handheld mechanical device.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Proceedings of the 10th Augmented Human International Conference 2019, 2019
Proceedings of the 10th Augmented Human International Conference 2019, 2019
Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
Intergenerational shared action games for promoting empathy between Japanese youth and elders.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
2018
Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System).
Proceedings of the 15th Web for All Conference, 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation, 2018
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018
2017
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Towards Extracting Recruiters' Tacit Knowledge Based on Interactions with a Job Matching System.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
Facilitating Remote Communication Between Senior Communities with Telepresence Robots.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
GBER: A Social Matching App which utilizes Time, Place, and Skills of Workers and Jobs.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
2016
Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group.
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016
Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
2015
R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Mosaic: collaborative ways for older adults to use their expertise through information technologies.
ACM SIGACCESS Access. Comput., 2014
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014
Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
2013
Investigation on work motivation of Japanese seniors and skill discovery from their résumés.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013
Question first: Passive interaction model for gathering experience and knowledge from the elderly.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications Workshops, 2013
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013
Proceedings of the Computer Supported Cooperative Work, 2013
Communication pedometer: a discussion of gamified communication focused on frequency of smiles.
Proceedings of the 4th Augmented Human International Conference, 2013
Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
2011
Large-scale displays for public spaces - constellation of departure: presenting the impression of airplanes taking off above an airport departure lounge.
Comput. Entertain., 2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
2010
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010
2009
Particle Display System - Virtually Perceivable Pixels with Randomly Distributed Physical Pixels.
J. Inf. Process., 2009
Robustness enhancement of a localization system using interior decoration with coded pattern.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Mobile interface using visible-light communication technology for pervasive computing environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration.
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
2004
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004
2002
Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002