Atsuko Mutoh

According to our database1, Atsuko Mutoh authored at least 50 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Enhancing Retrieval Processes for Language Generation with Augmented Queries.
CoRR, 2024

2023
Automating Lexicon Generation: A Comprehensive Review of Alternative Approaches.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 27th International Conference KES-2023, 2023

Evaluation System for Martial Arts Demonstration from Smartphone Sensor Data Using Deep Neural Networks on Noisy Labels.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023

Evaluation of Employees by Generating Meeting Networks Using Entry and Exit Data.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023

A Simple Sequential Social Dilemma Game.
Proceedings of the IEEE International Conference on Agents, 2023

Automatic Construct of Communication Structures in LINE Group Chat.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

2022
Ensemble method using real images, metadata and synthetic images for control of class imbalance in classification.
Artif. Life Robotics, 2022

Proposal of a Game Recommendation System Considering Playing Time and Friendships.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

2021
Human motion analysis using expressions of non-separated accelerometer values as character strings.
Artif. Life Robotics, 2021

Extraction of Behavioral Patterns by Recombining Non-Negative Multiple Matrix Factorization and Clustering Results.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

Evaluation of martial arts demonstration focusing on peak timing using acceleration data.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

Classification of buzzwords by focusing on time trends using Twitter data.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Evolution of Mate-choice Copying Adapted to Environmental Changes.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2019
Multi-objective safe reinforcement learning: the relationship between multi-objective reinforcement learning and safe reinforcement learning.
Artif. Life Robotics, 2019

Running Reinforcement Learning Agents on GPU for Many Simulations of Two-Person Simultaneous Games.
Proceedings of the IEEE International Conference on Agents, 2019

Safe Reinforcement Learning in Continuous State Spaces.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2018
Evolution Direction of Reward Appraisal in Reinforcement Learning Agents.
Proceedings of the Agents and Multi-Agent Systems: Technologies and Applications 2018, 2018

Physical and Behavioral Characterization of Human Groups Classified Using Symbolic Pattern Analysis.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 22nd International Conference KES-2018, 2018

Accelerating Deep Q Network by Weighting Experiences.
Proceedings of the Neural Information Processing - 25th International Conference, 2018

An Analysis Method of Traveling-Time Patterns Between Rooms from Entry and Exit Data of Office Workers.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

A Friendship Generation Model Considering Affiliations.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
The resilience of cooperation in a Dilemma game played by reinforcement learning agents.
Proceedings of the IEEE International Conference on Agents, 2017

2016
A model of friendship networks based on social network analysis.
Artif. Life Robotics, 2016

Effects of grouping on friendships and group composition methods using social network analysis.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016

Analysis of characteristic motions and their relations in radio gymnastic exercises.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

2015
Clustering Mutual Funds Based on Investment Similarity.
Proceedings of the 19th International Conference in Knowledge Based and Intelligent Information and Engineering Systems, 2015

Estimation of Phyletic Trees from Cladograms and Birth Orders.
Proceedings of the 19th International Conference in Knowledge Based and Intelligent Information and Engineering Systems, 2015

A friendship network model on Heider's balance theory considering Assertiveness and Empathy.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Concept lattice reduction using attribute inference.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

A phyletic model for evaluating phylogenetic tree estimation.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Transition of Local Structures of Friendship Networks.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015

2014
Application of Inductive Logic Programming to Produce Emergent Behavior in an Artificial Society.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014

The Effect of the Network Structure Differences on the Diffusion of Items.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

Evolution of Frequency-Dependent Sexual Selection Using Agent-Based Model.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

2013
Grouping Methods for Generating Friendship Based on Network Properties.
Proceedings of the 14th ACIS International Conference on Software Engineering, 2013

The Impact of Exchanging Opinions in Political Decision-Making on Voting by Using Multi-agent Simulation.
Proceedings of the PRIMA 2013: Principles and Practice of Multi-Agent Systems, 2013

2012
Ontology of Human Relationships - An Approach to Computer-Aided Student Counseling.
Proceedings of the Advances in Knowledge-Based and Intelligent Information and Engineering Systems, 2012

On Computing Minimal Generators in Multi-Relational Data Mining with respect to theta-Subsumption.
Proceedings of the Late Breaking Papers of the 22nd International Conference on Inductive Logic Programming, 2012

Emergence of multi-generational migration behavior by adaptiogenesis to environmental changes.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
Evolutionary approach of reward function for reinforcement learning using genetic programming.
Proceedings of the International Symposium on Micro-NanoMechatronics and Human Science, 2011

Birdsong Acquisition Model by Sexual Selection Focused on Habitat Density.
Proceedings of the AI 2011: Advances in Artificial Intelligence, 2011

2010
Expression of Fashion in Female Preferences for a Mate by Conformity and Differentiation Genes.
Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems, 2010

2008
Evolution of Migration Behavior with Multi-agent Simulation.
Proceedings of the PRICAI 2008: Trends in Artificial Intelligence, 2008

2005
Efficient real-coded genetic algorithms with flexible-step crossover.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

A Behavioral Model Based on Meme and Qualia for Multi-Agent Social Behavior.
Proceedings of the 19th International Conference on Advanced Information Networking and Applications (AINA 2005), 2005

2003
Reducing execution time on genetic algorithm in real-world applications using fitness prediction: parameter optimization of SRM control.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

A Proposal of an Efficient Crossover Using Fitness Prediction and Its Application.
Proceedings of the AI 2003: Advances in Artificial Intelligence, 2003

1999
Fuzzy reasoning for image compression using adaptive triangular plane patches.
Fuzzy Sets Syst., 1999

A Method to Generate Writing-Brush-Style Japanese Hiragana Character Calligraphy.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

An Evolutionary Method Using Crossover in a Food Chain Simulation.
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999


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