Athanasios Mazarakis

Orcid: 0000-0001-9943-0382

Affiliations:
  • University of Kiel, Department of Computer Science, Germany
  • ZBW - Leibniz Information Centre for Economics, Kiel, Germany
  • FZI Research Center for Information Technology, Karlsruhe, Germany


According to our database1, Athanasios Mazarakis authored at least 55 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
How to Design Audio-Gamification for Language Learning with Amazon Alexa? - A Long-Term Field Experiment.
Int. J. Hum. Comput. Interact., May, 2024

7th International Workshop "Gam-R - Gamification Reloaded".
Proceedings of the Mensch und Computer 2024, 2024

2023
What is critical for human-centered AI at work? - Toward an interdisciplinary theory.
Frontiers Artif. Intell., February, 2023

Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements.
Int. J. Hum. Comput. Interact., 2023

6th International Workshop "Gam-R - Gamification Reloaded".
Proceedings of the Mensch und Computer 2023, 2023

Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking.
Proceedings of the Mensch und Computer 2023, 2023

Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills.
Proceedings of the 7th International GamiFIN Conference, 2023

2022
"Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants.
Comput. Hum. Behav., 2022

5th International Workshop "Gam-R - Gamification Reloaded".
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Gamification und die Wahrnehmung von Punkten - Eine Umfragestudie.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

A Speech-Based AI for Political Participation.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

2021
Conjoint analysis of researchers' hidden preferences for bibliometrics, altmetrics, and usage metrics.
J. Assoc. Inf. Sci. Technol., 2021

Gamification Reloaded.
i-com, 2021

Gam-R - Gamification Reloaded.
Proceedings of the Mensch und Computer 2021, 2021

#wenigerHashtagswirkenwissenschaftlicher: Der Zusammenhang von Tweet-Eigenschaften und wahrgenommener Wissenschaftlichkeit.
Proceedings of the Information between Data and Knowledge: Information Science and its Neighbors from Data Science to Digital Humanities, 2021

2020
Open science practices in higher education: Discussion of survey results from research and teaching staff in Germany.
Educ. Inf., 2020

First Directions for Using Gamification to Motivate for Open Access.
CoRR, 2020

Gam-R - Gamification Reloaded.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Welche visuellen Elemente lassen Texte wissenschaftlich erscheinen? Eine empirische Untersuchung.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Visualization of turnover rate in a warehouse using augmented reality: a demo with the Microsoft Hololens.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Gamification of an open access quiz with badges and progress bars: An experimental study with scientists.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

2019
Retractions from altmetric and bibliometric perspectives.
Inf. Wiss. Prax., 2019

Game Jam: Serious Games und Gamification.
Proceedings of the Mensch und Computer 2019, 2019

Erhöhung der Motivation für Open Access durch Gamification.
Proceedings of the Mensch und Computer 2019, 2019

Introduction to the Minitrack on Collaboration Via Social Media.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Badges or a leaderboard? How to gamify an augmented reality warehouse setting.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

2018
Editorial of the Special Issue on Following User Pathways: Key Contributions and Future Directions in Cross-Platform Social Media Research.
Int. J. Hum. Comput. Interact., 2018

"When You Use Social Media You Are Not Working": Barriers for the Use of Metrics in Social Sciences.
Frontiers Res. Metrics Anal., 2018

Can We Count on Social Media Metrics?: First Insights into the Active Scholarly Use of Social Media.
Proceedings of the 10th ACM Conference on Web Science, 2018

AR in order-picking - experimental evidence with Microsoft HoloLens.
Proceedings of the Mensch und Computer 2018, 2018

Gamification und Augmented Reality für Lagerprozesse.
Proceedings of the Mensch und Computer 2018, 2018

Are there different types of online research impact?
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018

2017
Facebook und seine Tücken - ein Experiment an einer Bibliothek.
Proceedings of the Mensch und Computer 2017, 2017

Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story.
Proceedings of the Mensch und Computer 2017, 2017

2016
Toward a Typology of Participation in Crowdwork.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Crowd Dynamics: Exploring Conflicts and Contradictions in Crowdsourcing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Following User Pathways: Cross Platform and Mixed Methods Analysis in Social Media Studies.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2013
Organizational Learning from the Perspective of Knowledge Maturing Activities.
IEEE Trans. Learn. Technol., 2013

2012
Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Process Redesign for Liquidity Planning in Practice: An Empirical Assessment.
Proceedings of the Advanced Information Systems Engineering, 2012

2011
Feedback in social semantic applications.
Int. J. Knowl. Eng. Data Min., 2011

MSKWM2011 - Motivationale, soziale und kulturelle Aspekte im Wissensmanagement.
Proceedings of the 6th Conference on Professional Knowledge Management: From Knowledge to Action, 2011

Feedback mechanisms and their impact on motivation to contribute to wikis in higher education.
Proceedings of the 7th International Symposium on Wikis and Open Collaboration, 2011

Culture-Awareness for Supporting Knowledge Maturing in Organizations.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Motivationssteigerung in Wikis durch systemneutrales Feedback.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Motivation und kulturelle Barrieren bei der Wissensteilung im Enterprise 2.0.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Participation, Feedback & Incentives in a Competitive Forecasting Community.
Proceedings of the International Conference on Information Systems, 2011

Steering through Incentives in Large-Scale Lean Software Development.
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2011

Motivation durch Feedbackmechanismen in Vorlesungen - Welche versprechen mehr Wirkung?
Proceedings of the DeLFI 2011, 2011

2010
Anreize zur Nutzung von Wikis in der Hochschullehre - Ergebnisse eines Pilotprojekts.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Feedbackmechanismen zur Steigerung der Beteiligung im Web 2.0 - Ergebnisse einer Feldstudie zu Vorlesungswikis.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

Knowledge Maturing Activities and Practices Fostering Organisational Learning: Results of an Empirical Study.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

2009
Gognitive Psychological Expansions Of The Split-Attention Effect.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

Kann zu viel Nähe schaden? - Revisionen zum split-attention effect.
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009

Revisions of the Split-Attention Effect.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009


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