Asim Evren Yantaç

Orcid: 0000-0002-3610-4712

According to our database1, Asim Evren Yantaç authored at least 60 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Circular Synergy City: Designing a Board Game for Fostering Collaboration Among Circular Economy Stakeholders.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

2023
Designers' Expectations from Virtual Product Experience in Metaverse.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Collective co-design activities with children for designing classroom robots.
Proceedings of the 4th African Human Computer Interaction Conference, 2023

2022
Envisioning social drones in education.
Frontiers Robotics AI, 2022

What is Participatory Design in Turkey?
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

Combining Momentary and Retrospective Self-Reflection in a Mobile Photo-Based Journaling Application.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Virtual Dance Mirror: A Functional Approach to Avatar Representation through Movement in Immersive VR.
Proceedings of the MOCO '22: 8th International Conference on Movement and Computing, Chicago, IL, USA, June 22, 2022

EMOTE: An interactive online tool for designing real-time emotional AR visualizations.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022

2021
Teaching K-12 Classrooms Data Programming: A Three-Week Workshop with Online and Unplugged Activities.
CoRR, 2021

Qualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of Psychosis.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

WorldBuilding and Mandala as a Tool for Co-Speculating on the Healthcare Domain in 2050.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Co-exploring the Design Space of Emotional AR Visualizations.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Layer Zero: An Approach for Deepening Self-reflection on Instagram Shares.
Proceedings of the Social Computing and Social Media: Applications in Marketing, Learning, and Health, 2021

Isles of Emotion: Emotionally Expressive Social Virtual Spaces for Reflection and Communication.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

How HCI Bridges Health and Design in Online Health Communities: A Systematic Review.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Storytelling Before or After Prototyping with a Toolkit for Designing Classroom Robots.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

"Oxygen Mask": Understanding How Autism Parents Seek Support.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

ColVis: Collaborative Visualization Design Workshops for Diverse User Groups.
Proceedings of the 24th International Conference on Information Visualisation, 2020

DroEye: Introducing a Social Eye Prototype for Drones.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Understanding User Experience of COVID-19 Maps through Remote Elicitation Interviews.
Proceedings of the IEEE Workshop on Evaluation and Beyond, 2020

2019
What is happening in the city? A case study for user-centred geovisualisation design.
J. Locat. Based Serv., 2019

Embedded figures in stories (EFiS): A method to observe preschoolers' interactions with spatial manipulatives.
Int. J. Child Comput. Interact., 2019

The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Examining Online Practices of an Autism Parent Community in Turkey: Goals, Needs, and Opportunities.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Designing calmworklight: Signaling Focus with a Desk Light.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

Seasonal Labor Migration Among Syrian Refugees and Urban Deep Map for Integration in Turkey.
Proceedings of the Guide to Mobile Data Analytics in Refugee Scenarios, 2019

2018
Developing a Prototyping Method for Involving Children in the Design of Classroom Robots.
Int. J. Soc. Robotics, 2018

A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning.
Int. J. Child Comput. Interact., 2018

Designing with and for Preschoolers: A Method to Observe Tangible Interactions with Spatial Manipulatives.
Proceedings of the Conference on Creativity and Making in Education, 2018

Emotionscape: Mediating Spatial Experience for Emotion Awareness and Sharing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Towards Materials for Computational Heirlooms: Blockchains and Wristwatches.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Emotionally mediated spatial experience with AR.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

LabDesignAR: configuring multi-camera motion capture systems in augmented reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Viewfinder: supporting the installation and reconfiguration of multi-camera motion capture systems with a mobile application.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Social Drone Companion for the Home Environment: a User-Centric Exploration.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Involving Autistics in User Experience Studies: A Critical Review.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Evaluation of a surgical interface for robotic cryoablation task using an eye-tracking system.
Int. J. Hum. Comput. Stud., 2016

Robo2Box: A Toolkit to Elicit Children's Design Requirements for Classroom Robots.
Proceedings of the Social Robotics - 8th International Conference, 2016

Probing Human-Soundscape Interaction Using Observational User Experience Methods.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Towards a Sustainable Crowdsourced Sound Heritage Archive by Public Participation: The Soundsslike Project.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Mediated Reality Mirror: Towards a Study with Autistic Users.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

How would you gesture navigate a drone?: a user-centered approach to control a drone.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Preliminary Studies on Exploring Autistic Sensory Perception with Sensory Ethnography and Biosensors.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Methods, 2016

Learning from the Users for Spatio-Temporal Data Visualization Explorations on Social Events.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

Developing Transmedia Puzzle Play to Facilitate Spatial Skills of Preschoolers.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Exploring Diminished Reality (DR) Spaces to Augment the Attention of Individuals with Autism.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Participatory Explorations on a Location Based Urban Information System.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

2014
Notes from the front lines: lessons learnt from designing for improving medical imaging data sharing.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism.
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014

MochaTop: building ad-hoc data spaces with multiple devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Examining interactive surfaces for maritime operations.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Tangible tabletops for emergency response: an exploratory study.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013

A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Dynamic duo: phone-tablet interaction on tabletops.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SEMarbeta: mobile sketch-gesture-video remote support for car drivers.
Proceedings of the 4th Augmented Human International Conference, 2013

Holy smartphones and tablets, Batman!: mobile interaction's dynamic duo.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

2011
Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology.
Digit. Creativity, 2011

2009
Breaking the rules in interactive media design education.
Digit. Creativity, 2009

2006
The effects of the sound-image relationship within sound education for interactive media design.
Digit. Creativity, 2006


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