Asier Marzo Pérez

Orcid: 0000-0001-6433-1528

According to our database1, Asier Marzo Pérez authored at least 58 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Contactless Electrostatic Piloerection for Haptic Sensations.
IEEE Trans. Haptics, 2024

PointerVol: A Laser Pointer for Swept Volumetric Displays.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Mental Workload of Guiding Devices: Directional Pulling Forces, Vibrotactile Stimuli and Audio Cues.
Proceedings of the XXIV International Conference on Human Computer Interaction, 2024

Using Low-frequency Sound to Create Non-contact Sensations On and In the Body.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality.
Virtual Real., December, 2023

Mid-air Contactless Haptics to augment VR experiences.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

Comparing a Mid-air Two-Hand Pinching Point-and-Click Technique with Mouse, Keyboard and TouchFree.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023


2022
An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective Experiences.
Multimodal Technol. Interact., 2022

TipTrap: A Co-located Direct Manipulation Technique for Acoustically Levitated Content.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

LeviPrint: Contactless Fabrication using Full Acoustic Trapping of Elongated Parts.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

LevPet: A Magnetic Levitating Spherical Pet with Affective Reactions.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

Comparison of Experiment and Simulation of Ultrasonic Mid-air Haptic Forces.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
UltraPower: Powering Tangible & Wearable Devices with Focused Ultrasound.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
LeviSense: A platform for the multisensory integration in levitating food and insights into its effect on flavour perception.
Int. J. Hum. Comput. Stud., 2020

Interactions with Digital Mountains: Tangible, Immersive and Touch Interactive Virtual Reality.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Eating Like an Astronaut: How Children Are Willing to Eat.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

2019
High-Performance Ultrasonic Levitation with FPGA-based Phased Arrays.
CoRR, 2019

LeviProps: Animating Levitated Optimized Fabric Structures using Holographic Acoustic Tweezers.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

EchoTube: Robust Touch Sensing along Flexible Tubes using Waveguided Ultrasound.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Enhancing physical objects with actuated levitating particles.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Exploring the Addition of Audio Input to Wearable Punch Recognition.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Tangible Interactions with Acoustically Levitated Voxels.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Bouncy Buttons: Turning Standard Buttons into Pressure-Sensitive Inputs.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Facilitating Physical Contact in Collocated Virtual Reality and Real-World Player Games through Wearable Touchable Interfaces.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Tangible Interactions with Acoustic Levitation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Ultrasonic Levitation with Software-Defined FPGAs and Electronically Phased Arrays.
Proceedings of the NASA/ESA Conference on Adaptive Hardware and Systems, 2019

2018
Demo hour.
Interactions, 2018

Project telepathy.
Interactions, 2018

2017
Personalizing Sample Databases With Facebook Information to Increase Intrinsic Motivation.
IEEE Trans. Educ., 2017

SensIR: Detecting Hand Gestures with a Wearable Bracelet using Infrared Transmission and Reflection.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

TastyFloats: A Contactless Food Delivery System.
Proceedings of the Interactive Surfaces and Spaces, 2017

LeviSpace: Augmenting the Space above Displays with Levitated Particles.
Proceedings of the Interactive Surfaces and Spaces, 2017

EchoFlex: Hand Gesture Recognition using Ultrasound Imaging.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

DeskWave: Desktop Interactions using Low-cost Microwave Doppler Arrays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Project Telepathy: Targeted Verbal Communication using 3D Beamforming Speakers and Facial Electromyography.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
JOLED: A Mid-air Display based on Electrostatic Rotation of Levitated Janus Objects.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

CustomConsole: A Framework for Supporting Cross-device Videogames.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

GauntLev: A Wearable to Manipulate Free-floating Objects.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Floating charts: Data plotting using free-floating acoustically levitated representations.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
The signal game: Missions and playground to motivate vocational education students toward periodic signals.
Comput. Appl. Eng. Educ., 2015

Ghost Touch: Turning Surfaces into Interactive Tangible Canvases with Focused Ultrasound.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

LeviPath: Modular Acoustic Levitation for 3D Path Visualisations.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Largibles: Large Tangible Interaction in Mobile Augmented Reality.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Marionette: a Multi-Finger Tilt Feedback Device for Curvatures and Haptic Images Perception.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

PicThru: a Mobile Application to Foster Creative Thinking with Pictures and Social Mechanics.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Design Choices and Their Implications for 3D Mid-Air Manipulation Techniques.
Presence Teleoperators Virtual Environ., 2014

Hierarchical Menu Selection with a Body-Centered Remote Interface.
Interact. Comput., 2014

Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

Combining multi-touch and device movement in mobile augmented reality manipulations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
CollARt: a tool for creating 3D photo collages using mobile augmented reality.
Proceedings of the ACM Multimedia Conference, 2013

2012
Learning with your Friend's Data: Game Entity Social Mapping in Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

A Smart Phone Tool to Create Photo Collages.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Interacting with multi-touch handheld devices in augmented reality spaces: effects of marker and screen size.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

A new game mechanic: game entity social mapping.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Avatarians: playing with your friends' data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Implementation Methodology for Interoperable Personal Health Devices With Low-Voltage Low-Power Constraints.
IEEE Trans. Inf. Technol. Biomed., 2011


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