Ashok R. Basawapatna
According to our database1,
Ashok R. Basawapatna
authored at least 28 papers
between 2010 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the 2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 2024
2021
Computing Effect Sizes of a Science-first-then-didactics Computational Thinking Module for Preservice Elementary School Teachers.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Smacking Screws with Hammers: Experiencing Affordances of Block-based Programming through the Hourglass Challenge.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Making Computer Science Education Mandatory: Exploring a Demographic Shift in Switzerland.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
2018
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
2017
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Proceedings of the Emerging Research, Practice, and Policy on Computational Thinking., 2017
2016
Alexander Meets Michotte: A Simulation Tool Based on Pattern Programming and Phenomenology.
J. Educ. Technol. Soc., 2016
Proceedings of the 11th Workshop in Primary and Secondary Computing Education, 2016
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
2015
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation.
ACM Trans. Comput. Educ., 2015
Proceedings of the Workshop in Primary and Secondary Computing Education, 2015
Closing The Cyberlearning Loop: Enabling Teachers To Formatively Assess Student Programming Projects.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
2014
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014
The consume - create spectrum: balancing convenience and computational thinking in stem learning.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014
2013
The simulation creation toolkit: an initial exploration into making programming accessible while preserving computational thinking.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
The zones of proximal flow: guiding students through a space of computational thinking skills and challenges.
Proceedings of the International Computing Education Research Conference, 2013
Making educational games that work in the classroom: A new approach for integrating STEM simulations.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2011
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011
2010
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010
Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010
Using scalable game design to teach computer science from middle school to graduate school.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010
Proceedings of the Diagrammatic Representation and Inference, 6th International Conference, 2010