Asako Kimura
Orcid: 0000-0002-9859-9079
According to our database1,
Asako Kimura
authored at least 83 papers
between 1997 and 2023.
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Bibliography
2023
IEEE Trans. Vis. Comput. Graph., 2023
Point & Teleport with Orientation Specification, Revisited: Is Natural Turning Always Superior?
J. Inf. Process., 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the Human-Computer Interaction, 2023
Proceedings of the 45th Annual Meeting of the Cognitive Science Society, 2023
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023
2022
RV-XoverKit: Mixed Reality Content Creation Toolkit to Connect Real and Virtual Spaces.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022
2021
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021
Virtual Weight Illusion: Weight Perception of Virtual Objects Using Weight Illusions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Representing Virtual Transparent Objects on OST-HMDs Considering Accommodation and Vergence.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
The SIGMA Framework for Managing Spatiotemporal Data Acquired by Various Cameras and Sensors.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020
Design and Implementation of Data Communication and Compression Methods in SIGMA Framework.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019
The effects of changing the mental model of one's body and sense of body ownership on pain perception.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019
2018
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects.
Virtual Real., 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Casting Virtual Shadows Based on Brightness Induction for Optical See-Through Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Analysis of Paradoxical Phenomenon Caused by Presenting Thermal Stimulation on Three Spots.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Analysis of R-V Dynamics Illusion behavior caused by varying the weight of real object.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Editor's Message to Special Issue of Understanding, Technology, and Application of Interaction.
J. Inf. Process., 2016
Psychophysical influence on temperature perception by mixed-reality visual stimulation.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015
R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
Proc. IEEE, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014
R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014
Proceedings of the IEEE Haptics Symposium, 2014
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014
Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Dent-softness illusion in mixed reality space: Further experiments and considerations.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013
Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm.
Proceedings of the 13. IAPR International Conference on Machine Vision Applications, 2013
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Amazing forearm as an innovative interaction device and data storage on tabletop display.
Proceedings of the Interactive Tabletops and Surfaces, 2012
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
2010
MAI painting brush: an interactive device that realizes the feeling of real painting.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers.
Proceedings of the Virtual and Mixed Reality, 2009
Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment.
Proceedings of the Virtual and Mixed Reality, 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
2007
Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
2006
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
2003
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003
2002
A Prostate Brachytherapy Training Rehearsal System - Simulation of Deformable Needle Insertion.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2002
1997
Multimedia Communication for Family.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997