Arzu Guneysu Ozgur

Orcid: 0000-0003-2282-9939

According to our database1, Arzu Guneysu Ozgur authored at least 30 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Multi-modal Affect Detection Using Thermal and Optical Imaging in a Gamified Robotic Exercise.
Int. J. Soc. Robotics, May, 2024

Fusion in Context: A Multimodal Approach to Affective State Recognition.
CoRR, 2024

Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling: Co-Design of Activities and Feasibility Study.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Robots for Learning 7 (R4L): A Look from Stakeholders' Perspective.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Teacher's Perception on Social Robots to Promote the Integration of Children with Migration Background.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Lessons Learned from in the Wild Child-Robot Interaction in Multiple Ecosystems of Care and Education.
Proceedings of the International Conference on Human-Agent Interaction, 2023

2022
Smart Toys, Smart Tangibles, Robots and other Smart Things for Children.
Int. J. Child Comput. Interact., 2022

Leveraging eye tracking to understand children's attention during game-based, tangible robotics activities.
Int. J. Child Comput. Interact., 2022

Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Predictive Analysis of Errors During Robot-Mediated Gamified Training.
Proceedings of the International Conference on Rehabilitation Robotics, 2022

Improving EEG-based Motor Execution Classification for Robot Control.
Proceedings of the Social Computing and Social Media: Design, User Experience and Impact, 2022

Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Smart Toys++: Exploiting the Social Connectedness for Playing and Learning.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education.
Frontiers Robotics AI, 2020

Can Tangible Robots Support Children in Learning Handwriting?
ERCIM News, 2020

Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Design of Dynamic Tangible Workspaces for Games: Application on Robot-Assisted Upper Limb Rehabilitation.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Using tabletop robots to promote inclusive classroom experiences.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Smart toys, smart tangibles, robots and other smart things for children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019

PREC 2019: Personal Robots for Exercising and Coaching.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2018
Iterative Design of an Upper Limb Rehabilitation Game with Tangible Robots.
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Bringing letters to life: handwriting with haptic-enabled tangible robots.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Variability Analysis of Therapeutic Movements using Wearable Inertial Sensors.
J. Medical Syst., 2017

Socially assistive child-robot interaction in physical exercise coaching.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

2015
Children's rehabilitation with humanoid robots and wearable inertial measurement units.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

2014
Auto-evaluation of motion imitation in a child-robot imitation game for upper arm rehabilitation.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

2013
An SSVEP based BCI to control a humanoid robot by using portable EEG device.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013


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