Artur Lugmayr

Orcid: 0000-0001-6994-4470

Affiliations:
  • Curtin University, Perth, Australia


According to our database1, Artur Lugmayr authored at least 98 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Fostering Trust Through User Interface Design in Multi-Drone Search and Rescue.
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024

2022
A Visual Data Storytelling Framework.
Informatics, December, 2022

2020
Applying Mobile Augmented Reality (AR) to Teach Interior Design Students in Layout Plans: Evaluation of Learning Effectiveness Based on the ARCS Model of Learning Motivation Theory.
Sensors, 2020

2019
CirGO: an alternative circular way of visualising gene ontology terms.
BMC Bioinform., 2019

Designing a User-Centered Interactive Data-Storytelling Framework.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

1st Workshop on Human Technologies and Interaction Design in Outer Space: SpaceUX'19.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

2018
Workshop on Robot Competitions.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Financial Data Visualization in 3D on Immersive Virtual Reality Displays - A Case-Study for Data Storytelling and Information Visualization of Financial Data of Australia's Energy Sector.
Proceedings of the Enterprise Applications, Markets and Services in the Finance Industry, 2018

Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18).
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Head-Mounted FOV Simulator for User Testing of Maritime Object Detection Tasks.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Understanding Head-Mounted Display FOV in Maritime Search and Rescue Object Detection.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Comparative Reality: Measuring User Experience and Emotion in Immersive Virtual Environments.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Serious storytelling - a first definition and review.
Multim. Tools Appl., 2017

Cognitive big data: survey and review on big data research and its implications. What is really "new" in big data?
J. Knowl. Manag., 2017

Review of information systems research for media industry-recent advances, challenges, and introduction of information systems research in the media industry.
Electron. Mark., 2017

Information systems research in the media industry.
Electron. Mark., 2017

Proc. of the 9th Workshop on Semantic Ambient Media Experiences (SAME'2016/2): Visualisation, Emerging Media, and User-Experience: International Series on Information Systems and Management in Creative eMedia (CreMedia).
CoRR, 2017

Proceedings of the 8th Workshop on Semantic Ambient Media Experiences (SAME 2016): Smart Cities for Better Living with HCI and UX (SEACHI), International Series on Information Systems and Management in Creative eMedia (CreMedia).
CoRR, 2017

Review of Machine Learning Algorithms in Differential Expression Analysis.
CoRR, 2017

Selected Advanced Data Visualizations: "The UX-Machine", Cultural Visualisation, Cognitive Big Data, and Communication of Health and Wellness Data.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Circularized Visualisation of Genetic Interactions.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

2016
A Comprehensive Survey on Big-Data Research and its Implications - What is Really 'New' in Big Data? - IT's Cognitive Big Data!
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

Emotive media: a review of emotional interfaces and media in human-computer-interaction.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Cultural Visualisation of a Cultural Photographic Collection in 3D Environments - Development of 'PAV 3D' (Photographic Archive Visualisation).
Proceedings of the Entertainment Computing - ICEC 2016, 2016

SEACHI 2016: Smart Cities for Better Living with HCI and UX.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Free UX Testing Tool: The LudoVico UX Machine for Physiological Sensor Data Recording, Analysis, and Visualization for User Experience Design Experiments.
Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX, 2016

2015
Immersive Interactive Technologies in Digital Humanities: A Review and Basic Concepts.
Proceedings of the 3rd International Workshop on Immersive Media Experiences, 2015

Data Journalism in News Media Firms. The Role of Information Technology to Master Challenges and Embrace Opportunities of Data-driven Journalism Projects.
Proceedings of the 23rd European Conference on Information Systems, 2015

2014
Applying "Design Thinking" in the context of media management education.
Multim. Tools Appl., 2014

Ambient media today and tomorrow - What have ambient media in common? What are ambient media today? Where will ambient media be in 2020?
Multim. Tools Appl., 2014

Editorial: ambient media as metaphor for creating new experiences and user interfaces.
Multim. Tools Appl., 2014

User identification approach based on simple gestures.
Multim. Tools Appl., 2014

6th International Workshop on Semantic Ambient Media Experiences (SAME 2014): ambient & smart media usability, interaction, and technologies.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Information systems and management in media industries a first problem evaluation from a business perspective.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

Equity crowdfunding -A finnish case study.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

Survey of Financial Market Visualization Utilizing Interactive Media Technology.
Proceedings of the Enterprise Applications and Services in the Finance Industry, 2014

2013
Ambient bloom: new business, content, design and models to increase the semantic ambient media experience.
Multim. Tools Appl., 2013

Categorization of ambient media projects on their business models, innovativeness, and characteristics - evaluation of Nokia Ubimedia MindTrek Award Projects of 2010.
Multim. Tools Appl., 2013

New business, design and models to create semantic ambient media experiences.
Multim. Tools Appl., 2013

Digital clip gift shops as scenarios for collaborative architectures for monetising broadcast archive content: an evaluation from a technical and business viewpoint.
Int. J. Adv. Media Commun., 2013

Research Themes in Information Systems & Management Research in Creative eMedia Industries.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Crowdfunding in Finland: A New Alternative Disruptive Funding Instrument for Businesses.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Crowd Intelligence in Independent Film Productions.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Persona-based expert review of an e-learning system for adults.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Brief introduction into information systems & management research in media industries.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Influence of Organizational Culture and Communication on the Successful Implementation of Information Technology in Hospitals.
Proceedings of the Cross-Cultural Design. Cultural Differences in Everyday Life, 2013

4th EuroITV 2013 workshop on interactive digital TV in emergent economies - thinking outside the TV box.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

E-Learning Environments as Niche Strategy to Match the 'DNA' of a Particular University.
Proceedings of the 4th International workshop on Interactive Environments and Emerging Technologies for eLearning, 2013

2012
Semantic ambient media: From ambient advertising to ambient-assisted living.
Multim. Tools Appl., 2012

Editorial: Re-thinking the future of semantic ambient media.
Multim. Tools Appl., 2012

Connecting the real world with the digital overlay with smart ambient media - applying Peirce's categories in the context of ambient media.
Multim. Tools Appl., 2012

Ambient Media Culture: What Needs to be Discussed When Defining Ambient Media from a Media Cultural Viewpoint?
Int. J. Ambient Comput. Intell., 2012

The development of ambient TV in 2016.
Proceedings of the International Conference on Media of the Future, 2012

Social media marketing for financial products.
Proceedings of the International Conference on Media of the Future, 2012

Video game market segmentation based on user behavior.
Proceedings of the International Conference on Media of the Future, 2012

A research design of potential application of public screen in student vicinity.
Proceedings of the International Conference on Media of the Future, 2012

Research Design for Evaluating How to Engage Students with Urban Public Screens in Students' Neighbourhoods.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

Ambient Media for the Third Place in Urban Environments.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

Aesthetic Intelligence: The Role of Design in Ambient Intelligence.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
Predicting TV in the year 2013.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Applying "design thinking" as a method for teaching in media education.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Positioning of media economic framework for novel media in the field of project business.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Scenarios for collaborative architectures for monetizing broadcast archive clips.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

2010
Introduction to the special issue on multimedia intelligent services and technologies.
Multim. Syst., 2010

Special Issue "International Academic MindTrek2008: Entertainment and Media in the Ubiquitous Era".
Multim. Syst., 2010

Convergence of collaborative web approaches and interactive TV program formats.
Int. J. Web Inf. Syst., 2010

Introduction to the Business Processes with Ambient Media - Challenges for Ubiquitous and Pervasive Systems.
Proceedings of the Ubiquitous Intelligence and Computing - 7th International Conference, 2010

3<sup>rd</sup> Workshop on Semantic Ambient Media Experience (SAME) - In Conjunction with AmI-2010.
Proceedings of the Ambient Intelligence, 2010

2009
Semantic ambient media - an introduction.
Multim. Tools Appl., 2009

Special issue on semantic ambient media experience.
Multim. Tools Appl., 2009

Distributing the personal digital environment throughout your entertainment environment: handling personal metadata across domains.
Multim. Syst., 2009

Introduction to the EuroITV 2008 special issue: TV and video entertainment environments.
Comput. Entertain., 2009

New social & collaborative interactive TV program formats.
Proceedings of the MoMM'2009, 2009

Connecting the real world with the ubiquitous overlay in ambient media.
Proceedings of the 1st ACM international workshop on Events in multimedia, 2009

Ambient media, ambient media computation, and media technology beyond the current state.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

HCI in the Era of Ambient Media - And beyond 2009 INTERACT Tutorial.
Proceedings of the Human-Computer Interaction, 2009

2008
E = MC<sup>2</sup> + 1: a fully digital, collaborative, high-definition (HD) production from scene to screen.
Comput. Entertain., 2008

Mobile ambient media: between human, art, and technology.
Proceedings of the MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24, 2008

An Integrated Management Supervisor for End-to-End Management of Heterogeneous Contents, Networks, and Terminals enabling Quality of Service.
Proceedings of the 4th International ICST Mobile Multimedia Communications Conference, 2008

ACM multimedia 2008: 1st workshop on semantic ambient media experiences (SAME2008) namu series.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Semantic ambient media experiences same 2008 pre-workshop review (NAMU series).
Proceedings of the 1st ACM Workshop on Semantic Ambient Media Experiences, 2008

Personalization algorithms for portable personality.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008

Personalized social networking: an applied scenario in a portable personality environment.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008

Bits of Personality Everywhere: Implicit User-Generated Content in the Age of Ambient Media.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2008

Development of a Generic XML Personality Metadata Handler for Distributed Entertainment Services.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

The ENTHRONE 2 metadata management tool (MATool) (WISE 2008 MATool demonstration).
Proceedings of the 6th ACS/IEEE International Conference on Computer Systems and Applications, 2008

2007
Distributed profiling in a partitioned ambient network.
Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, 2007

Immaterial display for interactive advertisements.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Implementation of "Looney": designing an interactive game for children on FogScreens.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Pre-production of "Nijinski": first digital-workflow, blue-screen and file-based HD film production in Finland.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

The Digital Aura - Ambient Mobile Computer Systems.
Proceedings of the 14th Euromicro International Conference on Parallel, 2006

Framework for Systematic and Strategic Planning of Innovation-Based Mobile Broadband Services.
Proceedings of the 14th Euromicro International Conference on Parallel, 2006

2005
A Ubiquitous Personalized Multimedia Service Model Based on FSM.
Proceedings of the International Symposium on Information Technology: Coding and Computing (ITCC 2005), 2005

2004
MPEG-21 in Broadcasting Role in the Digital Transition of Broadcasting.
Proceedings of the ICETE 2004, 2004

2003
A Digital Broadcast Item (DBI) enabling metadata repository for digital, interactive television (digiTV) feedback channel networks.
Proceedings of the Storage and Retrieval for Media Databases 2003, 2003

2002
A Digital Television Navigator.
Multim. Tools Appl., 2002

Applying MPEG-21 in digital television - example use scenarios: epostcard, egame, and eticket.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

2000
Transmission of DVB Service Information via Internet.
Proceedings of the Next Generation Networks, 2000


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