Artur Cybulski

According to our database1, Artur Cybulski authored at least 14 papers between 2020 and 2024.

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Bibliography

2024
The Free-viewing VR Presentation Tool.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

MUN: an AI-powered multiplayer networking solution for VR games.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development Magdalena Igras-Cybulska.
Proceedings of the 1st International Workshop on Designing and Building Hybrid Human-AI Systems co-located with 17th International Conference on Advanced Visual Interfaces (AVI 2024), 2024

2023

Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Towards More Effective VR-Based Presentations of Real-World Assets: Showcasing Mobile MRI to Medical Practitioners and Technicians.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
"Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Empathy building 'in the wild' - a reflection on an avoidance of the emotional engagement.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Psychophysiology, eye-tracking and VR: exemplary study design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
glossoVR - voice emission and public speech training system.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020


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