Arpita Bhattacharya

Orcid: 0000-0001-8890-5557

According to our database1, Arpita Bhattacharya authored at least 26 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Co-Designing Situated Displays for Family Co-Regulation with ADHD Children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Plan For Tomorrow: The Experience of Adolescent and Young Adult Childhood Cancer Survivors as they Transition to Adult Care.
Proc. ACM Hum. Comput. Interact., 2023

Understanding the Influence of Music on People's Mental Health Through Dynamic Music Engagement Model.
Proceedings of the Information for a Better World: Normality, Virtuality, Physicality, Inclusivity, 2023

Designing an Evidence-based Mental Health Intervention Alongside University Students.
Proceedings of the Human-Computer Interaction, 2023

Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Adapting Multidevice Deployments During a Pandemic: Lessons Learned From Two Studies.
IEEE Pervasive Comput., 2022

Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2022

Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic.
Games Cult., 2022

ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Researcher Wellbeing and Best Practices in Emotionally Demanding Research.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games.
Proc. ACM Hum. Comput. Interact., 2021

Life goes on with Pokémon: reimagining the design of location-based games during the COVID-19 pandemic.
XRDS, 2021

â??Finding Homeâ?: Understanding How Music Supports Listenersâ?? Mental Health through a Case Study of BTS.
Proceedings of the 22nd International Society for Music Information Retrieval Conference, 2021

2020
"It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Engaging Teenagers in Asynchronous Online Groups to Design for Stress Management.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Designing to Support Teen Mental Health Using Asynchronous Online Groups.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Understanding pivotal experiences in behavior change for the design of technologies for personal wellbeing.
J. Biomed. Informatics, 2018

Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Design Opportunities for Mental Health Peer Support Technologies.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Value Sensitive Design for Neurodiverse Teams in Higher Education.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2015
Designing motion-based activities to engage students with autism in classroom settings.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015


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