Aroutis Foster
Orcid: 0000-0002-8495-1836
According to our database1,
Aroutis Foster
authored at least 18 papers
between 2014 and 2020.
Collaborative distances:
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Bibliography
2020
Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Connecting Curricular Design and Student Identity Change: An Epistemic Network Analysis.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020
Patterns of Identity Exploration Among High School Students in a STEM Course Augmented by a Virtual Learning Environment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
An Epistemic Network Analysis of STEM Identity Exploration in Virtual Learning Environments.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Examining the Impact of Virtual City Planning on High School Students' Identity Exploration.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
Tracing Identity Exploration Trajectories with Quantitative Ethnographic Techniques: A Case Study.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
Promoting and Tracing High School Students' Identity Change in an Augmented Virtual Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Proceedings of the IEEE International Conference on Teaching, 2018
Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018
2017
Development of a game-design workshop to promote young girls' interest towards computing through identity exploration.
Comput. Educ., 2017
2016
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration.
Int. J. Gaming Comput. Mediat. Simulations, 2016
Int. J. Game Based Learn., 2016
2015
Proceedings of the 2nd Digital Heritage International Congress, 2015
2014
The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games.
Int. J. Virtual Pers. Learn. Environ., 2014
J. Educ. Technol. Soc., 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014