Arnulph Fuhrmann
Orcid: 0000-0001-5118-5461
According to our database1,
Arnulph Fuhrmann
authored at least 46 papers
between 2003 and 2024.
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Online presence:
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Bibliography
2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Comput. Graph. Forum, February, 2023
A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons: Development of a 3D Mixed Reality Application.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022
Generating VR Meeting Rooms with Non-rectangular Floor Plans Using Cost Optimization and Hard Constraints.
Proceedings of the Virtual Reality and Mixed Reality, 2022
2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 1st International Workshop on Automatic Translation for Signed and Spoken Languages, 2021
2020
A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2019
Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality.
Proceedings of the Virtual Reality and Augmented Reality, 2019
2018
Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces.
Comput. Graph. Forum, 2018
An evaluation of smartphone-based interaction in AR for constrained object manipulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Working Conference on Software Visualization, 2018
Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
The effectiveness of changing the field of view in a HMD on the perceived self-motion.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
2007
J. WSCG, 2007
Interactive Product Visualization for an In-Store Sales Support System for the Clothing Retail.
Proceedings of the Human Interface and the Management of Information. Methods, 2007
2006
Proceedings of the Ausgezeichnete Informatikdissertationen 2006, 2006
2005
Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
2004
2003
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003
Proceedings of the 19th Spring Conference on Computer Graphics, 2003