Arnav Jhala

Orcid: 0000-0003-3874-1720

According to our database1, Arnav Jhala authored at least 95 papers between 2004 and 2024.

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Bibliography

2024
Potential-Based Intrinsic Motivation: Preserving Optimality With Complex, Non-Markovian Shaping Rewards.
CoRR, 2024

A Customizable Generator for Comic-Style Visual Narrative.
CoRR, 2024

The Story So Far on Narrative Planning.
Proceedings of the Thirty-Fourth International Conference on Automated Planning and Scheduling, 2024

Collaborative Comic Generation: Integrating Visual Narrative Theories with AI Models for Enhanced Creativity.
Proceedings of the 3rd Workshop on Artificial Intelligence and Creativity co-located with 27th European Conference on Artificial Intelligence (ECAI 2024), 2024

Potential-Based Reward Shaping for Intrinsic Motivation.
Proceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems, 2024

2023
Characterizing the perception of urban spaces from visual analytics of street-level imagery.
AI Soc., August, 2023

Developing a Construction Domain-Specific Artificial Intelligence Language Model for NCDOT's CLEAR Program to Promote Organizational Innovation and Institutional Knowledge.
J. Comput. Civ. Eng., May, 2023

Panel Transitions for Genre Analysis in Visual Narratives.
CoRR, 2023

CPST: Comprehension-Preserving Style Transfer for Multi-Modal Narratives.
CoRR, 2023

Modeling Risk in Reinforcement Learning: A Literature Mapping.
CoRR, 2023

2022
A Digital Communication Twin for Addressing Misinformation: Vision, Challenges, Opportunities.
IEEE Internet Comput., 2022

Emergent social NPC interactions in the Social NPCs Skyrim mod and beyond.
CoRR, 2022

Leveraging Multiple Representations of Topic Models for Knowledge Discovery.
IEEE Access, 2022

Computational Support for Trope Analysis of Textual Narratives.
Proceedings of the Interactive Storytelling, 2022

2021
Narraport: Narrative-Based Interactions and Report Generation with Large Datasets.
Proceedings of the Interactive Storytelling, 2021

An Observer-oriented Theory of Creativity and Aesthetic Measure.
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021

A Computational Model of Comprehension in Manga Style Visual Narratives.
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021

BeClone: Behavior Cloning with Inference for Real-Time Strategy Games.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2020
Joint Attention for Automated Video Editing.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

The Impact of Virtual Reality in the Social Presence of a Virtual Agent.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations.
Proceedings of the Interactive Storytelling, 2020

Interactive Summarization for Data Filtering and Triage.
Proceedings of the Thirty-Third International Florida Artificial Intelligence Research Society Conference, 2020

Modeling Novel Solutions to Creative Problem Solving Tasks with Subjective Observers.
Proceedings of the Thirty-Third International Florida Artificial Intelligence Research Society Conference, 2020

M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
From Mechanics to Meaning.
IEEE Trans. Games, 2019

Efficient choice enumeration for narrative world design.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Operationalizing conflict strategies in a board game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Investigating the Use of Word Embeddings to Estimate Cognitive Interest in Stories.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Cognitive and Experiential Interestingness in Abstract Visual Narrative.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

A Joint Attention Model for Automated Editing.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Abstractions for Narrative Comprehension Tasks.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

MIDB: A Web-Based Film Annotation Tool.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
CiF-CK: An architecture for social NPCS in commercial games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Prom Week Meets Skyrim.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Prom Week Meets Skyrim: Developing a Social Agent Architecture in a Commercial Game.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

ProcDefense - A Game Framework for Procedural Player Skill Training.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

Modeling social interestingness in conversational stories.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Communicating Intentions for Coordination with Unknown Teammates: (Extended Abstract).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

Policy Communication for Coordination with Unknown Teammates.
Proceedings of the Multiagent Interaction without Prior Coordination, 2016

2015
Reports of the AAAI 2014 Conference Workshops.
AI Mag., 2015

Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall.
Proceedings of the Interactive Storytelling, 2015

Remember That Time? Telling Interesting Stories from Past Interactions.
Proceedings of the Interactive Storytelling, 2015

The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Imaginative Recall with Story Intention Graphs.
Proceedings of the 6th Workshop on Computational Models of Narrative, 2015

Tuning Belief Revision for Coordination with Inconsistent Teammates.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Toward an Automated Measure of Narrative Complexity.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
Mid-Scale Shot Classification for Detecting Narrative Transitions in Movie Clips.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

Organizers.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

EduCam: Cinematic Vocabulary for Educational Videos.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

Multi-Modal Analysis of Movies for Rhythm Extraction.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

Automating Camera Control in Games Using Gaze.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

Towards a theory of choice poetics.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Gamification of private digital data archive management.
Proceedings of the First International Workshop on Gamification for Information Retrieval, 2014

Converging to a player model in Monte-Carlo Tree Search.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Opponent state modeling in RTS games with limited information using Markov random fields.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2013

Metrics for Character Believability in Interactive Narrative.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Reinforcement Learning for Spatial Reasoning in Strategy Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

AI Authoring for Virtual Characters in Conflict.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Synthetic Photographs for Learning Aesthetic Preferences.
Proceedings of the Late-Breaking Developments in the Field of Artificial Intelligence, 2013

2012
Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).
AI Mag., 2012

Rich Computational Model of Conflict for Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

User Modelling and Adaptive, Natural Interaction for Conflict Resolution.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Learning visual composition preferences from an annotated corpus generated through gameplay.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

RoleModelVis: A Visualization of Logical Story Models.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

Learning from Demonstration for Goal-Driven Autonomy.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games.
Proceedings of the Interactive Storytelling, 2011

Modeling Player Retention in Madden NFL 11.
Proceedings of the Twenty-Third Conference on Innovative Applications of Artificial Intelligence, 2011

A Particle Model for State Estimation in Real-Time Strategy Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Building Human-Level AI for Real-Time Strategy Games.
Proceedings of the Advances in Cognitive Systems, 2011

2010
Towards affective camera control in games.
User Model. User Adapt. Interact., 2010

Cinematic Visual Discourse: Representation, Generation, and Evaluation.
IEEE Trans. Comput. Intell. AI Games, 2010

RoleModel: towards a formal model of dramatic roles for story generation.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

Reactive planning idioms for multi-scale game AI.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Applying Goal-Driven Autonomy to StarCraft.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension.
Proceedings of the Interactive Storytelling, 2009

Evaluation of intelligent camera control systems based on cognitive models of comprehension.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Towards Data-Driven Drama Management: Issues in Data Collection and Annotation.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

CamOn: A Real-Time Autonomous Camera System.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

Dynamic Artificial Fields for Autonomous Camera Control.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

Analyzing the impact of camera viewpoint on player psychophysiology.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Challenges in Development and Design of Interactive Narrative Authoring Systems, a Panel.
Proceedings of the Intelligent Narrative Technologies II, 2009

2008
Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining.
Proceedings of the Interactive Storytelling, 2008

Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima.
Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference, 2008

Automatically Generating Summary Visualizations from Game Logs.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2006
Representational Requirements for a Plan Based Approach to Automated Camera Control.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

Darshak - An Intelligent Cinematic Camera Planning System.
Proceedings of the Proceedings, 2006

2005
A Discourse Planning Approach to Cinematic Camera Control for Narratives in Virtual Environments.
Proceedings of the Proceedings, 2005

Towards an intelligent storyboarding tool for 3D games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
An architecture for integrating plan-based behavior generation with interactive game environments.
J. Game Dev., 2004

Branching Storylines in Virtual Reality Environments for Leadership Development.
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004


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