Arjan Egges
According to our database1,
Arjan Egges
authored at least 48 papers
between 2001 and 2019.
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Bibliography
2019
Springer, ISBN: 978-3-662-59251-9, 2019
2018
Comput. Animat. Virtual Worlds, 2018
2017
Autonomous social gaze model for an interactive virtual character in real-life settings.
Comput. Animat. Virtual Worlds, 2017
Comput. Animat. Virtual Worlds, 2017
2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015
2014
Comput. Animat. Virtual Worlds, 2014
Proceedings of the 3D Multiscale Physiological Human, 2014
2013
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013
Proceedings of the Motion in Games, 2013
Proceedings of the Motion in Games, 2013
Perception of complex emotional body language of a virtual character with limb modifications.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
IEEE Computer Graphics and Applications, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
2011
Comput. Graph. Forum, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the Graphics Interface 2011 Conference, 2011
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
2010
Vis. Comput., 2010
Comput. Animat. Virtual Worlds, 2010
Comput. Graph. Forum, 2010
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models.
Proceedings of the Motion in Games - Third International Conference, 2010
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors.
Proceedings of the Motion in Games - Third International Conference, 2010
2009
Comput. Animat. Virtual Worlds, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
2006
Int. J. Virtual Real., 2006
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006
2005
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005
2004
Comput. Animat. Virtual Worlds, 2004
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004
04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.
Proceedings of the Evaluating Embodied Conversational Agents, 14.03. - 19.03.2004, 2004
2003
Emotional Communication with Virtual Humans.
Proceedings of the 9th International Conference on Multi-Media Modeling, 2003
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions.
Proceedings of the Computational Science and Its Applications, 2003
2001
Generating a 3D Simulation of a Car Accident from a Written Description in Natural Language: the CarSim System
CoRR, 2001