Aristidis Protopsaltis

Orcid: 0000-0002-8215-6417

According to our database1, Aristidis Protopsaltis authored at least 26 papers between 2005 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2016
Perceptual User Interface Framework for Immersive Information Retrieval Environments (An Experimental Framework for Testing and Rapid Iteration).
Int. J. Interact. Mob. Technol., 2016

Quiz Cube: An AR mobile learning application.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

2015
EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Hardware Interfaces for VR Applications: Evaluation on Prototypes.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
How to Teach Entrepreneurship Using Serious Games and Web 2.0.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
weSPOT: A Personal and Social Approach to Inquiry-Based Learning.
J. Univers. Comput. Sci., 2013

Socio-semantic Integration of Educational Resources - the Case of the mEducator Project.
J. Univers. Comput. Sci., 2013

The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education.
Int. J. Game Based Learn., 2013

2012
E-commerce transactions in a virtual environment: virtual transactions.
Electron. Commer. Res., 2012

Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources.
Proceedings of the 2nd International Workshop on Learning and Education with the Web of Data, 2012

weSPOT: A Cloud-based Approach for Personal and Social Inquiry.
Proceedings of the 1st International Workshop on Cloud Education Environments, 2012

Authoring of Adaptive Serious Games.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Building Social Commmunities around Alternate Reality Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Scenario-based serious games repurposing.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Explosive ordinance disposal: motion sensor simulator in nintendo wii.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Simulation game for training new teachers in class management.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

2010
Creative Learning with Serious Games.
Int. J. Emerg. Technol. Learn., 2010

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

2009
Outstanding teachers and ICT.
Proceedings of the 27th Annual International Conference on Design of Communication, 2009

2008
Gender and information processing in electronic age.
Proceedings of the 26th Annual International Conference on Design of Communication, 2008

Panel design of communication: new steps.
Proceedings of the 26th Annual International Conference on Design of Communication, 2008

2007
What is design of communication?
Proceedings of the 25th Annual International Conference on Design of Communication, 2007

2006
Reading in Web-based hypertexts : cognitive processes strategies and reading goals.
PhD thesis, 2006

The effects of reading goals in hypertext reading.
Proceedings of the 24th Annual International Conference on Design of Communication, 2006

2005
Towards a hypertext reading/comprehension model.
Proceedings of the 23rd Annual International Conference on Design of Communication: documenting & Designing for Pervasive Information, 2005


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