Arianna Boldi
Orcid: 0000-0002-2825-3443
According to our database1,
Arianna Boldi
authored at least 15 papers
between 2019 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
2019
2020
2021
2022
2023
2024
0
1
2
3
4
5
6
4
2
1
1
1
1
2
2
1
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness.
Int. J. Hum. Comput. Interact., October, 2024
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty.
Int. J. Hum. Comput. Interact., August, 2024
Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic.
Hum. Comput. Interact., July, 2024
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking.
Comput. Hum. Behav., February, 2024
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems.
Proceedings of the Human-Computer Interaction, 2024
2023
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI.
ACM Trans. Comput. Hum. Interact., December, 2023
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis.
Int. J. Hum. Comput. Stud., December, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Commercial video games as a resource for mental health: A systematic literature review.
Behav. Inf. Technol., 2022
About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022
"Come on, Guys, Let's Stick Together!": Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots.
Int. J. Hum. Comput. Stud., 2021
2020
How can we engage people to map places suitable for the autistic population? A crowdsourced approach.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020
2019
How to Implement Educational Robotics' Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View.
Technol. Knowl. Learn., 2019