Argenis Ramirez Gomez

Orcid: 0000-0002-7780-7967

According to our database1, Argenis Ramirez Gomez authored at least 17 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning.
Games Res. Pract., September, 2023

2022
GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games.
Proc. ACM Hum. Comput. Interact., 2022

Socially Distanced Games: Exploring the Future Opportunities of Remote Play.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Moving out from the focus: exploring gaze interaction design in games.
PhD thesis, 2021

Eyesthetics: Making Sense of the Aesthetics of Playing with Gaze.
Proc. ACM Hum. Comput. Interact., 2021

Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

2020
KryptonEyed: Playing with Gaze Without Looking.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors.
Multimodal Technol. Interact., 2019

Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Exploring Gaze Interaction Design in Games: Playing with Vision.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

SuperVision: Playing with Gaze Aversion and Peripheral Vision.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Smooth-i: smart re-calibration using smooth pursuit eye movements.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2016
ubiGaze: ubiquitous augmented reality messaging using gaze gestures.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016


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