Antti Knutas
Orcid: 0000-0002-6953-0021
According to our database1,
Antti Knutas
authored at least 76 papers
between 2013 and 2024.
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Bibliography
2024
Proceedings of the Annual Doctoral Symposium of Computer Science 2024, 2024
Consumer Energy Interface Use and User Behavior Analysis During a Price Hike: A Qualitative Study.
Proceedings of the 47th MIPRO ICT and Electronics Convention, 2024
Game On: Using Serious Tabletop Games to Enhance User Engagement and Optimize Requirements Engineering for Smart City Urban Mobility Solutions.
Proceedings of the 2024 International Conference on Information Technology for Social Good, 2024
2023
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023
Contradicting Motivations in Civic Tech Software Development: Analysis of a Grassroots Project.
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering: Software Engineering in Society, 2023
Proceedings of the 11th International Conference on Communities and Technologies (C&T), Lahti, Finland, 29 May 2023, 2023
2022
Civic Code for Social Change: Lessons in Civic Tech Grassroots for Software Engineers.
IEEE Softw., 2022
The Application Domains of Systematic Mapping Studies: A Mapping Study of the First Decade of Practice With the Method.
IEEE Access, 2022
What can we learn from recommendations of early-career engineers? Assessing computing and software engineering education using a career monitoring survey.
Proceedings of the UKICER 2022: The United Kingdom and Ireland Computing Education Research Conference, Dublin, Ireland, September 1, 2022
How Well do Students Understand the All-Encompassing, Ubiquitous, and Interconnected Nature of IoT?: Evaluating Student Capstone Projects.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
Proceedings of the 45th Jubilee International Convention on Information, 2022
Playing games through interactive data comics to explore water quality in a lake: A case study exploring the use of a data-driven storytelling method in Co-design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Int. J. Hum. Comput. Stud., 2021
IEEE Access, 2021
To Get Good Student Ratings should you only Teach Programming Courses? Investigation and Implications of Student Evaluations of Teaching in a Software Engineering Context.
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Facilitating Data Inclusion and Empowerment through Arts-Based, Creative and Playful Approaches.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021
2020
Improving the quality of teaching by utilising written student feedback: A streamlined process.
Comput. Educ., 2020
Proceedings of the 43rd International Convention on Information, 2020
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020
What prevents finnish women from applying to software engineering roles?: a preliminary analysis of survey data.
Proceedings of the ICSE-SEET 2020: 42nd International Conference on Software Engineering, Software Engineering Education and Training, Seoul, South Korea, 27 June, 2020
2019
Multim. Tools Appl., 2019
Computer-Supported Collaborative Learning in Software Engineering Education: A Systematic Mapping Study.
CoRR, 2019
Understanding the adoption of quantified self-tracking wearable devices in the organization environment: an empirical case study.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019
Designing Early Testing Course Curricula with Activities Matching the V-Model Phases.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019
Constructive Alignment of Web Programming Assignments and Automated Assessment with Unit Testing.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019
Proceedings of the 41st International Conference on Software Engineering: Software Engineering in Society, 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Exploring the connection between gamification and student engagement in computer-supported collaboration.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019, 2019
Proceedings of the 9th International Conference on Communities & Technologies, 2019
2018
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games.
Simul. Model. Pract. Theory, 2018
Comput. Sci. Rev., 2018
Proceedings of the 41st International Convention on Information and Communication Technology, 2018
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018
Guidelines for software testing education objectives from industry practices with a constructive alignment approach.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Proceedings of the Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Taxonomizing features and methods for identifying at-risk students in computing courses.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Hackathons in software engineering education: lessons learned from a decade of events.
Proceedings of the 2nd International Workshop on Software Engineering Education for Millennials, 2018
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Categorization Framework for Usability Issues of Smartwatches and Pedometers for the Older Adults.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018
The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis.
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018
2017
Plagiarism networks: finding instances of copied answers in an online introductory programming environment.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017
Classifying the nature of lecturer intervention on computer science student behaviour.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017
Understanding the Effects of Lecturer Intervention on Computer Science Student Behaviour.
Proceedings of the 2017 ITiCSE Working Group Reports, 2017
Understanding the Effects of Lecturer Intervention on Computer Science Student Behaviour.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
Discovering Indicators of Commitment in Computer-Supported Collaborative Student Teams.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
Intended use of smartwatches and pedometers in the university environment: an empirical analysis.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Crossing the Borders and the Cultural Gaps for Educating PhDs in Software Engineering.
Proceedings of the 30th IEEE Conference on Software Engineering Education and Training, 2017
Proceedings of the 18th International Conference on Computer Systems and Technologies, 2017
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017
Proceedings of the Doctoral Consortium, 2017
Proceedings of the Computer-Human Interaction Research and Applications, 2017
A Meta-Level Design Science Process for Integrating Stakeholder Needs - Demonstrated for Smart City Services.
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017
2016
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design.
Int. J. Hum. Cap. Inf. Technol. Prof., 2016
Proceedings of the 17th International Conference on Computer Systems and Technologies, 2016
Proceedings of the 17th International Conference on Computer Systems and Technologies, 2016
Proceedings of the 17th International Conference on Computer Systems and Technologies, 2016
2015
Proceedings of the 15th Koli Calling Conference on Computing Education Research, 2015
Teaching programming with flipped classroom method: a study from two programming courses.
Proceedings of the 15th Koli Calling Conference on Computing Education Research, 2015
Proceedings of the 16th International Conference on Computer Systems and Technologies, 2015
Proceedings of the 16th International Conference on Computer Systems and Technologies, 2015
Proceedings of the 16th International Conference on Computer Systems and Technologies, 2015
2014
Proceedings of the 14th Koli Calling International Conference on Computing Education Research, 2014
Increasing collaborative communications in a programming course with gamification: a case study.
Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014
Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration.
Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014
2013
J. Inf. Technol. Constr., 2013
Implementation of an embedded mobile device based feedback system for real-time audience feedback.
Comput. Appl. Eng. Educ., 2013
Communication patterns in collaborative software engineering courses: a case for computer-supported collaboration.
Proceedings of the 13th Koli Calling International Conference on Computing Education Research, 2013