Antoniu Stefan

Orcid: 0000-0002-6701-5843

According to our database1, Antoniu Stefan authored at least 21 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Constructing Seamless Learning Through Game-Based Learning Experiences.
Int. J. Mob. Blended Learn., 2022

Constructing Gamified Learning Experiences.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
Redesign with Accessibility in Mind: A Visual Impairment Study.
Proceedings of the Serious Games - Joint International Conference, 2021

Collaborative decision-making in software research projects: the innovation challenge.
Proceedings of the 8th International Conference on Information Technology and Quantitative Management, 2021

2020
Applying and Facilitating Serious Location-Based Games.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students.
Proceedings of DELbA 2020, 2020

2019
Using a Location-Based AR Game in Environmental Engineering.
Proceedings of the Entertainment Computing and Serious Games, 2019

Designing Serious Mobile Location-Based Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Using Serious Games and Simulations for Teaching Co-Operative Decision-making.
Proceedings of the 7th International Conference on Information Technology and Quantitative Management, 2019

2018
Perspectives on Accessibility in Digital Games.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Improving Learning Experiences Through Customizable Metagames.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Exploring Pervasive Entertainment Games to Construct Learning Paths.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Exploring Context-Aware Activities to Enhance the Learning Experience.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements.
Proceedings of the Advances in Production Management Systems. Initiatives for a Sustainable World, 2016

2015
Cloud-Based Decision Support Ecosystem for Renewable Energy Providers.
Proceedings of the Technological Innovation for Cloud-Based Engineering Systems, 2015

Towards Modding and Reengineering Digital Games for Education.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Intelligent decision support for Renewable Energy Providers.
Proceedings of the International Conference on Control, 2014

2013
Interoperability Scenarios in Serious Games Ecosystems: The Impact on FInES.
Proceedings of the 7th IFAC Conference on Manufacturing Modelling, Management, and Control, 2013

2012
Game Interactivity in CAD as Productive Systems.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2008
Live Services for Citizens with Live Technologies - e-Payment in Romania as First Step to an Effective e-Government.
Proceedings of the WEBIST 2008, 2008


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