Antonios Liapis
Orcid: 0000-0001-5554-1961Affiliations:
- University of Malta, Institute of Digital Games, Msida, Malta
According to our database1,
Antonios Liapis
authored at least 149 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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on id.loc.gov
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Bibliography
2024
IEEE Trans. Affect. Comput., 2024
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2024
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
2023
IEEE Trans. Games, December, 2023
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling.
IEEE Trans. Games, June, 2023
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games.
IEEE Trans. Affect. Comput., 2023
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Towards General Game Representations: Decomposing Games Pixels into Content and Style.
Proceedings of the 34th British Machine Vision Conference Workshop Proceedings, 2023
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023
2022
IEEE Trans. Games, 2022
IEEE Trans. Games, 2022
Proceedings of the International Conference on Multimodal Interaction, 2022
Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27, 2022
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, 2022
2021
IEEE Trans. Games, 2021
ACM Journal on Computing and Cultural Heritage, 2021
Using dates as contextual information for personalised cultural heritage experiences.
J. Inf. Sci., 2021
"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work.
CoRR, 2021
The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications.
Proceedings of the Artificial Intelligence Applications and Innovations, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students.
Proceedings of the IDC '21: Interaction Design and Children, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021
2020
Proceedings of the Workshops of the 11th EETN Conference on Artificial Intelligence 2020 co-located with the 11th EETN Conference on Artificial Intelligence (SETN 2020), 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the IEEE Conference on Games, 2020
2019
IEEE Trans. Games, 2019
IEEE Trans. Games, 2019
IEEE Trans. Games, 2019
J. Int. Comput. Games Assoc., 2019
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
2018
Proceedings of the Workshop on Artificial Intelligence in Affective Computing, 2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Proceedings of the Ninth International Conference on Computational Creativity, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
Proceedings of the 3rd Digital Heritage International Congress, 2018
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content.
Proceedings of the 13th International Conference on Semantic Systems, 2017
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
2016
Entertain. Comput., 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2016
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
AI Mag., 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the Fifth International Conference on Computational Creativity, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
The C<sup>2</sup>create authoring tool: Fostering creativity via game asset creation.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
Proceedings of the Fourth International Conference on Computational Creativity, 2013
Enhancements to constrained novelty search: two-population novelty search for generating game content.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
IEEE Trans. Comput. Intell. AI Games, 2012
2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011