Antônio Wilson Vieira
According to our database1,
Antônio Wilson Vieira
authored at least 21 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
A fuzzy transformation approach to enhance active learning for heart disease prediction.
J. Intell. Fuzzy Syst., 2024
2020
Multim. Tools Appl., 2020
2019
3D Surfaces Reconstruction and Volume Changes in Underwater Environments Using MSIS Sonar.
Proceedings of the Latin American Robotics Symposium, 2019
2014
IEEE Trans. Image Process., 2014
Spatial Density Patterns for Efficient Change Detection in 3D Environment for Autonomous Surveillance Robots.
IEEE Trans Autom. Sci. Eng., 2014
On the improvement of human action recognition from depth map sequences using Space-Time Occupancy Patterns.
Pattern Recognit. Lett., 2014
Pattern Recognit. Lett., 2014
2013
Neurocomputing, 2013
2012
Densidade de ocupação espacial como representação para comparação de nuvens de pontos e aplicações.
PhD thesis, 2012
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012
Real-Time Gesture Recognition from Depth Data through Key Poses Learning and Decision Forests.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012
Efficient change detection in 3D environment for autonomous surveillance robots based on implicit volume.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012
Sparse Spatial Coding: A novel approach for efficient and accurate object recognition.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012
Proceedings of the 21st International Conference on Pattern Recognition, 2012
STOP: Space-Time Occupancy Patterns for 3D Action Recognition from Depth Map Sequences.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2012
2010
2004
Comput. Graph. Forum, 2004
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004
2003
J. Graphics, GPU, & Game Tools, 2003
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003