Antonio Susín

Orcid: 0000-0002-0874-2784

Affiliations:
  • Polytechnic University of Catalonia, Barcelona, Spain


According to our database1, Antonio Susín authored at least 27 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
coda4microbiome: compositional data analysis for microbiome cross-sectional and longitudinal studies.
BMC Bioinform., December, 2023

2021
Estimating Player Positions from Padel High-Angle Videos: Accuracy Comparison of Recent Computer Vision Methods.
Sensors, 2021

2017
Segmentation-based skinning.
Comput. Animat. Virtual Worlds, 2017

Physically Based Skeleton Tracking.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2015
Fast contact determination for intersecting deformable solids.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Robust Treatment of Degenerate Elements in Interactive Corotational FEM Simulations.
Comput. Graph. Forum, 2014

2013
Real-Time Lattice Boltzmann Shallow Waters Method for Breaking Wave Simulations.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2013

Hybrid Particle Lattice Boltzmann Shallow Water for Interactive Fluid Simulations.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Enhanced Lattice Boltzmann Shallow Waters for Real-time Fluid Simulations.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Biomechanical Validation of Upper-Body and Lower-Body Joint Movements of Kinect Motion Capture Data for Rehabilitation Treatments.
Proceedings of the 2012 Fourth International Conference on Intelligent Networking and Collaborative Systems, 2012

2010
Adjusting Animation Rigs to Human-Like 3D Models.
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010

2009
A simulation finite element model for the mechanics of the internal oblique muscle: A defense mechanism against inguinal hernia formation?
Comput. Biol. Medicine, 2009

2008
Transferring the Rig and Animations from a Character to Different Face Models.
Comput. Graph. Forum, 2008

Auto-labeling as a Minimization Problem with Virtual Occlusions.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Automatic Adjustment of Rigs to Extracted Skeletons.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2007
A real-time dynamic 3D model of the human inguinal region for surgical education.
Comput. Biol. Medicine, 2007

Fast and reusable facial rigging and animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Non structured meshes for Cloth GPU simulation using FEM.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

Deformable Hybrid Approach for Haptic Interaction.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

A Mesh-Particle Model for Fluid Animation.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

Transferring Facial Expressions to Different Face Models.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

Transferring a Labeled Generic Rig to Animate Face Models.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

2005
Fast Body-Cloth simulation with moving humanoids.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
A Simple Approach for Point-Based Object Capturing and Rendering.
IEEE Computer Graphics and Applications, 2004

2003
Camera calibration of long image sequences with the presence of occlusions.
Proceedings of the 2003 International Conference on Image Processing, 2003

Persepolis: Recovering history with a handheld camera.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Recovering 3D Metric Structure and Motion from Multiple Uncalibrated Cameras.
Proceedings of the 2002 International Symposium on Information Technology (ITCC 2002), 2002


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