Antonio Rodríguez-Benítez

Orcid: 0000-0002-2437-618X

According to our database1, Antonio Rodríguez-Benítez authored at least 9 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
TAECon, a web-based platform to promote STEM.
Int. J. Serious Games, 2022

2020
Serious games for visually impaired players and to promote first-aid protocols.
PhD thesis, 2020

2018
An Arduino-based device for visually impaired people to play videogames.
Multim. Tools Appl., 2018

How the gender of a victim character in a virtual scenario created to learn CPR protocol affects student nurses' performance.
Comput. Methods Programs Biomed., 2018

CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people.
Br. J. Educ. Technol., 2018

2016
30 : 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol.
Int. J. Comput. Games Technol., 2016

2015
Implementation of an Immersive Videogame: Legends of Girona.
Int. J. Creative Interfaces Comput. Graph., 2015

Using a serious game to complement CPR instruction in a nurse faculty.
Comput. Methods Programs Biomed., 2015

2014
A game to relive Don Quixote's adventures.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014


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