Antonio Mora García
Orcid: 0000-0003-1603-9105Affiliations:
- Universidad de Granada, Spain
According to our database1,
Antonio Mora García
authored at least 200 papers
between 2006 and 2024.
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Bibliography
2024
Chatbots and messaging platforms in the classroom: An analysis from the teacher's perspective.
Educ. Inf. Technol., February, 2024
2023
A Multilingual Spam Reviews Detection Based on Pre-Trained Word Embedding and Weighted Swarm Support Vector Machines.
IEEE Access, 2023
Proceedings of the Advances in Computational Intelligence, 2023
Diseño y Optimización de un Agente Autónomo para el Juego Magic: the Gathering (Design and Optimization of an Autonomous Agent for the Game Magic: the Gathering).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
Aplicación web interactiva para gamificar una sesión de pósteres (Interactive Web Application to Gamify a Poster Session) (short).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
2022
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing α Operator and Grand Prix Selection.
IEEE Trans. Games, 2022
Int. Arab J. Inf. Technol., 2022
Entertain. Comput., 2022
Entertain. Comput., 2022
Exploring the Role of Chatbots and Messaging Applications in Higher Education: A Teacher's Perspective.
Proceedings of the Learning and Collaboration Technologies. Novel Technological Environments, 2022
A Deep Learning-Based Approach for Mimicking Network Topologies: The Neris Botnet as a Case of Study.
Proceedings of the International Joint Conference 15th International Conference on Computational Intelligence in Security for Information Systems (CISIS 2022) 13th International Conference on EUropean Transnational Education (ICEUTE 2022), 2022
EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Entertain. Comput., 2021
Comparing the Performance of Deep Learning Methods to Predict Companies' Financial Failure.
IEEE Access, 2021
Adaptive Ant Colony Optimization for Service Function Chaining in a Dynamic 5G Network.
Proceedings of the Advances in Computational Intelligence, 2021
Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021
Proceedings of the Applications of Evolutionary Computation, 2021
A Comprehensive Survey for Machine Learning and Deep Learning Applications for Detecting Intrusion Detection.
Proceedings of the 22nd International Arab Conference on Information Technology, 2021
2020
Cost-sensitive ensemble methods for bankruptcy prediction in a highly imbalanced data distribution: a real case from the Spanish market.
Prog. Artif. Intell., 2020
Improving financial bankruptcy prediction in a highly imbalanced class distribution using oversampling and ensemble learning: a case from the Spanish market.
Prog. Artif. Intell., 2020
Detection and Analysis of Anomalies in People Density and Mobility Through Wireless Smartphone Tracking.
IEEE Access, 2020
Checking the Difficulty of Evolutionary-Generated Maps in a N-Body Inspired Mobile Game.
Proceedings of the Optimization and Learning - Third International Conference, 2020
Proceedings of the 12th International Joint Conference on Computational Intelligence, 2020
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
GRETIVE: Un bot evolutivo para HearthStone basado en perfiles(GRETIVE: An evolutionary bot for HearthStone based on profiles).
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
Proceedings of the IEEE Conference on Games, 2020
2019
A bibliometric study of the research area of videogames using Dimensions.ai database.
Proceedings of the 7th International Conference on Information Technology and Quantitative Management, 2019
Proceedings of the Sixth International Conference on Internet of Things: Systems, 2019
Proceedings of the Sixth International Conference on Internet of Things: Systems, 2019
Proceedings of the 11th International Joint Conference on Computational Intelligence, 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the Applications of Evolutionary Computation, 2019
Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection.
Proceedings of the IEEE Conference on Games, 2019
2018
Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone.
Knowl. Based Syst., 2018
Using Electronic Voting Devices for Increasing Students' Participation in the Classroom and Easing Their Continuous Evaluation.
Rev. Iberoam. de Tecnol. del Aprendiz., 2018
Applying Genetic Algorithms for the Improvement of an Autonomous Fuzzy Driver for Simulated Car Racing.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems. Applications, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
Forecasting Business Failure in Highly Imbalanced Distribution based on Delay Line Reservoir.
Proceedings of the 26th European Symposium on Artificial Neural Networks, 2018
The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Wireless monitoring and tracking system for vehicles: A study case in an urban scenario.
Simul. Model. Pract. Theory, 2017
Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment.
Knowl. Based Syst., 2017
Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system.
Future Gener. Comput. Syst., 2017
Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game.
Entertain. Comput., 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the Advances in Computational Intelligence, 2017
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
Proceedings of the Fourteenth European Conference Artificial Life, 2017
Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms).
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
2016
An Improved Decision System for URL Accesses Based on a Rough Feature Selection Technique.
Proceedings of the Recent Advances in Computational Intelligence in Defense and Security, 2016
Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man.
IEEE Trans. Comput. Intell. AI Games, 2016
The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments.
Trans. Comput. Collect. Intell., 2016
A Novel Wireless Mobility Monitoring and Tracking System: Applications for Smart Traffic.
Int. J. Concept. Struct. Smart Appl., 2016
Studying the effect of population size in distributed evolutionary algorithms on heterogeneous clusters.
Appl. Soft Comput., 2016
Comparing Wireless Traffic Tracking with Regular Traffic Control Systems for the Detection of Congestions in Streets.
Proceedings of the Smart Cities - First International Conference, Smart-CT 2016, Málaga, 2016
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
Simulation Approach for Optimal Maintenance Intervals Estimation of Electronic Devices.
Proceedings of the Automation Control Theory Perspectives in Intelligent Systems, 2016
Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
Int. J. Creative Interfaces Comput. Graph., 2015
Corporate security solutions for BYOD: A novel user-centric and self-adaptive system.
Comput. Commun., 2015
A novel representation of genomic sequences for taxonomic clustering and visualization by means of self-organizing maps.
Bioinform., 2015
Adv. Fuzzy Syst., 2015
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015
How the World Was MADE: Parametrization of Evolved Agent-Based Models for Backstory Generation.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
It's Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
IEEE Trans. Cybern., 2014
Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines.
Evol. Intell., 2014
MUSES: a corporate user-centric system which applies computational intelligence methods.
Proceedings of the Symposium on Applied Computing, 2014
Going a Step Beyond the Black and White Lists for URL Accesses in the Enterprise by Means of Categorical Classifiers.
Proceedings of the ECTA 2014, 2014
Proceedings of the ECTA 2014, 2014
Proceedings of the Computational Intelligence - International Joint Conference, 2014
Proceedings of the Intelligent Distributed Computing VIII, 2014
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
A methodology for designing emergent literary backstories on non-player characters using genetic algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
An Object-Oriented Library in JavaScript to Build Modular and Flexible Cross-Platform Evolutionary Algorithms.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Evolving Evil: Optimizing Flocking Strategies Through Genetic Algorithms for the Ghost Team in the Game of Ms. Pac-Man.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014
2013
Pareto-based multi-colony multi-objective ant colony optimization algorithms: an island model proposal.
Soft Comput., 2013
J. Syst. Sci. Complex., 2013
J. Syst. Sci. Complex., 2013
Combination of Heterogeneous EEG Feature Extraction Methods and stacked Sequential Learning for Sleep Stage Classification.
Int. J. Neural Syst., 2013
Using statistical tools to determine the significance and relative importance of the main parameters of an evolutionary algorithm.
Intell. Data Anal., 2013
Expert Syst. Appl., 2013
hCHAC: A family of MOACO algorithms for the resolution of the bi-criteria military unit pathfinding problem.
Comput. Oper. Res., 2013
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013
Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013
Proceedings of the Advances in Computational Intelligence, 2013
Proceedings of the Advances in Computational Intelligence, 2013
Proceedings of the Advances in Computational Intelligence, 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Improving evolutionary solutions to the game of mastermind using an entropy-based scoring method.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Influence of selective pressure on quality of solutions and speed of evolutionary mastermind.
Proceedings of the IEEE Symposium on Foundations of Computational Intelligence, 2013
Proceedings of the IEEE Symposium on Computational Intelligence for Creativity and Affective Computing, 2013
Proceedings of the IEEE Congress on Evolutionary Computation, 2013
Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013
2012
Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms.
J. Comput. Sci. Technol., 2012
Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools.
Appl. Intell., 2012
Pherogenic Drawings - Generating Colored 2-dimensional Abstract Representations of Sleep EEG with the KANTS Algorithm.
Proceedings of the IJCCI 2012 - Proceedings of the 4th International Joint Conference on Computational Intelligence, Barcelona, Spain, 5, 2012
Proceedings of the Computational Intelligence - International Joint Conference, 2012
Validating design choices in a pool-based distributed evolutionary algorithms architecture.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012
Proceedings of the Genetic and Evolutionary Computation Conference, 2012
Generating colored 2-dimensional representations of sleep EEG with the KANTS clustering algorithm.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the IEEE Congress on Evolutionary Computation, 2012
Proceedings of the 2012 Seventh International Conference on P2P, 2012
2011
Proceedings of the IEEE First Symposium on Network/Cloud Computing and Applications, 2011
Analysing the Performance of Different Population Structures for an Agent-Based Evolutionary Algorithm.
Proceedings of the Learning and Intelligent Optimization - 5th International Conference, 2011
Proceedings of the Learning and Intelligent Optimization - 5th International Conference, 2011
Proceedings of the Advances in Computational Intelligence, 2011
Proceedings of the Advances in Computational Intelligence, 2011
Proceedings of the Advances in Computational Intelligence, 2011
Proceedings of the Advances in Computational Intelligence, 2011
Proceedings of the Advances in Computational Intelligence, 2011
Proceedings of the 11th International Conference on Intelligent Systems Design and Applications, 2011
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011
Proceedings of the Applications of Evolutionary Computation, 2011
Proceedings of the Applications of Evolutionary Computation, 2011
Proceedings of the IEEE Congress on Evolutionary Computation, 2011
Optimizing player behavior in a real-time strategy game using evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011
Assessing speed-ups in commodity cloud storage services for distributed evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011
2010
Proceedings of the Parallel Problem Solving from Nature, 2010
Proceedings of the Parallel Problem Solving from Nature, 2010
Proceedings of the Parallel Problem Solving from Nature, 2010
Studying the Influence of the Objective Balancing Parameter in the Performance of a Multi-Objective Ant Colony Optimization Algorithm.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010
Proceedings of the International Joint Conference on Neural Networks, 2010
Proceedings of the Genetic and Evolutionary Computation Conference, 2010
Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010
Proceedings of the Applications of Evolutionary Computation, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
2009
CHAC, A MOACO algorithm for computation of bi-criteria military unit path in the battlefield: Presentation and first results.
Int. J. Intell. Syst., 2009
Proceedings of the Distributed Computing, 2009
Proceedings of the Intelligent Distributed Computing III, Proceedings of the 3rd International Symposium on Intelligent Distributed Computing, 2009
Proceedings of the Genetic and Evolutionary Computation Conference, 2009
2008
Evolvable agents, a fine grained approach for distributed evolutionary computing: walking towards the peer-to-peer computing frontiers.
Soft Comput., 2008
J. Netw. Comput. Appl., 2008
Int. J. High Perform. Syst. Archit., 2008
CoRR, 2008
Proceedings of the Parallel Problem Solving from Nature, 2008
Testing the Intermediate Disturbance Hypothesis: Effect of Asynchronous Population Incorporation on Multi-Deme Evolutionary Algorithms.
Proceedings of the Parallel Problem Solving from Nature, 2008
Proceedings of the Parallel Problem Solving from Nature, 2008
Proceedings of the Genetic and Evolutionary Computation Conference, 2008
Discovering causes of financial distress by combining evolutionary algorithms and artificial neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008
Proceedings of the Genetic and Evolutionary Computation Conference, 2008
Proceedings of the Applications of Evolutionary Computing, 2008
A SOM and GP Tool for Reducing the Dimensionality of a Financial Distress Prediction Problem.
Proceedings of the Applications of Evolutionary Computing, 2008
P2P Evolutionary Algorithms: A Suitable Approach for Tackling Large Instances in Hard Optimization Problems.
Proceedings of the Euro-Par 2008, 2008
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008
Evolutionary system for prediction and optimization of hardware architecture performance.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
Influence of parameters on the performance of a MOACO algorithm for solving the bi-criteria military path-finding problem.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
Exploring population structures for locally concurrent and massively parallel Evolutionary Algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
Comparing multiobjective evolutionary ensembles for minimizing type I and II errors for bankruptcy prediction.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
Proceedings of the Ant Colony Optimization and Swarm Intelligence, 2008
KohonAnts - A Self-Organizing Ant Algorithm for Clustering and Pattern Classification.
Proceedings of the Eleventh International Conference on the Synthesis and Simulation of Living Systems, 2008
2007
hCHAC-4, an ACO Algorithm for Solving the Four-Criteria Military Path-finding Problem.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization (NICSO 2007), 2007
Proceedings of the Computational and Ambient Intelligence, 2007
Proceedings of the Computational and Ambient Intelligence, 2007
Balancing safety and speed in the military path finding problem: analysis of different ACO algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Browser-based distributed evolutionary computation: performance and scaling behavior.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Exploring selection mechanisms for an agent-based distributed evolutionary algorithm.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Enhancing a MOACO for Solving the Bi-criteria Pathfinding Problem for a Military Unit in a Realistic Battlefield.
Proceedings of the Applications of Evolutinary Computing, 2007
Proceedings of the Applications of Evolutinary Computing, 2007
Proceedings of the Advances in Artificial Life, 9th European Conference, 2007
2006
CHAC. A MOACO Algorithm for Computation of Bi-Criteria Military Unit Path in the Battlefield
CoRR, 2006