Antonio Krüger

Orcid: 0000-0002-8055-8367

Affiliations:
  • German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany


According to our database1, Antonio Krüger authored at least 366 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience.
Proc. ACM Hum. Comput. Interact., 2024

Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task.
Proc. ACM Hum. Comput. Interact., 2024

VR-based Competence Training at Scale: Teaching Clinical Skills in the Context of Virtual Brain Death Examination.
Proc. ACM Hum. Comput. Interact., 2024

AdaptoML-UX: An Adaptive User-centered GUI-based AutoML Toolkit for Non-AI Experts and HCI Researchers.
CoRR, 2024

Predicting the Limits: Tailoring Unnoticeable Hand Redirection Offsets in Virtual Reality to Individuals' Perceptual Boundaries.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Exploring User-Defined Interactions for Virtual Reality.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Prototyping Surface Slipperiness using Sole-Attached Textures during Haptic Walking in Virtual Reality.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024

Explaining Reasoning Results for OWL Ontologies with Evee.
Proceedings of the 21st International Conference on Principles of Knowledge Representation and Reasoning, 2024

SynthoGestures: A Multi-Camera Framework for Generating Synthetic Dynamic Hand Gestures for Enhanced Vehicle Interaction.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2024

Looking for a better fit? An Incremental Learning Multimodal Object Referencing Framework adapting to Individual Drivers.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
MetaReality: enhancing tactile experiences using actuated 3D-printed metamaterials in Virtual Reality.
Frontiers Virtual Real., March, 2023

Toward a Surgeon-in-the-Loop Ophthalmic Robotic Apprentice using Reinforcement and Imitation Learning.
CoRR, 2023

Using Abstract Tangible Proxy Objects for Interaction in Optical See-through Augmented Reality.
CoRR, 2023

Designing for Passengers' Information Needs on Fellow Travelers: A Comparison of Day and Night Rides in Shared Automated Vehicles.
CoRR, 2023

Teach Me How to Learn: A Perspective Review towards User-centered Neuro-symbolic Learning for Robotic Surgical Systems.
CoRR, 2023

The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

The Detectability of Saccadic Hand Offset in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

SynthoGestures: A Novel Framework for Synthetic Dynamic Hand Gesture Generation for Driving Scenarios.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Comparing the Effects of Dry, Water and Gel-Based Electrodes on EEG-Based Overt Speech Classification.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Implicit Search Intent Recognition using EEG and Eye Tracking: Novel Dataset and Cross-User Prediction.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Reach Prediction using Finger Motion Dynamics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Hardware is Hard - is it Worth it?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

HapticPole: Running Navigation Through Skin Drag and Shape Change.
Proceedings of the Augmented Humans International Conference 2023, 2023

Prototyping Autonomous Vehicle Windshields with AR and Real-Time Object Detection Visualization: An On-Road Wizard-of-Oz Study.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Viewer types in game live streams: questionnaire development and validation.
User Model. User Adapt. Interact., 2022

Transferring recommendations through privacy user models across domains.
User Model. User Adapt. Interact., 2022

Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game.
Proc. ACM Hum. Comput. Interact., 2022

Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task.
Proc. ACM Hum. Comput. Interact., 2022

RFID-based tangible and touch tabletop for dual reality in crisis management context.
J. Multimodal User Interfaces, 2022

Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs.
Frontiers Virtual Real., 2022

The Influence of Environmental Lighting on Size Variations in Optical See-through Tangible Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

HapticPuppet: A Kinesthetic Mid-air Multidirectional Force-Feedback Drone-based Interface.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Improving Silent Speech BCI Training Procedures Through Transfer from Overt to Silent Speech.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

Classifying Words in Natural Reading Tasks Based on EEG Activity to Improve Silent Speech BCI Training in a Transfer Approach.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Towards Improving EEG-Based Intent Recognition in Visual Search Tasks.
Proceedings of the Neural Information Processing - 29th International Conference, 2022

"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

VRySmart: a Framework for Embedding Smart Devices in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

InfinityWall - Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types.
User Model. User Adapt. Interact., 2021

Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Blink-Suppressed Hand Redirection.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Capturing Tactile Properties of Real Surfaces for Haptic Reproduction.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

MACSQ: Massively Accelerated DeepQ Learning on GPUs Using On-the-fly State Construction.
Proceedings of the Parallel and Distributed Computing, Applications and Technologies, 2021

Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

FamilyFlower: an Artifical Flower to Foster Distant Family Connections.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Chat or Tap? - Comparing Chatbots with 'Classic' Graphical User Interfaces for Mobile Interaction with Autonomous Mobility-on-Demand Systems.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated Driving.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Investigation of Size Variations in Optical See-through Tangible Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Why Do I Have to Take Over Control? Evaluating Safe Handovers with Advance Notice and Explanations in HAD.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

A long-term investigation on the effects of (personalized) gamification on course participation in a gym.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

Design guidelines to increase the persuasiveness of achievement goals for physical activity.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

Investigating the Helpfulness of Word-Level Quality Estimation for Post-Editing Machine Translation Output.
Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing, 2021

HaRT - The Virtual Reality Hand Redirection Toolkit.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VirtualLadder: Using Interactive Projections for Agility Ladder Training.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Evaluating User Experiences in Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Decoding Semantic Categories from EEG Activity in Silent Speech Imagination Tasks.
Proceedings of the 9th International Winter Conference on Brain-Computer Interface, 2021

Mid-Air Hand Gestures for Post-Editing of Machine Translation.
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing, 2021

2020
Immersive Process Model Exploration in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Massively Parallel Rule-Based Interpreter Execution on GPUs Using Thread Compaction.
Int. J. Parallel Program., 2020

Safe Handover in Mixed-Initiative Control for Cyber-Physical Systems.
CoRR, 2020

Investigating Multi-Modal Measures for Cognitive Load Detection in E-Learning.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020

Shifting & Warping: A Case for the Combined Use of Dynamic Passive Haptics and Haptic Retargeting in VR.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

The Virtual Reality Questionnaire Toolkit.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling.
Proceedings of the Computer Graphics & Visual Computing, 2020

High-Performance Simulations on GPUs Using Adaptive Time Steps.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2020

The Transference Architecture for Automatic Post-Editing.
Proceedings of the 28th International Conference on Computational Linguistics, 2020

HexArcade: Predicting Hexad User Types By Using Gameful Applications.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Demonstration of Drag: on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

The Importance of Virtual Hands and Feet for Virtual Reality Climbing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Combining Embedded Computation and Image Tracking for Composing Tangible Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Towards Monitoring Patients with Alzheimer's Disease Activity using Distributed Tangible Tabletops and Dual Reality.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020

Decoding Semantic Categories from EEG Activity in Object-Based Decision Tasks.
Proceedings of the 8th International Winter Conference on Brain-Computer Interface, 2020

The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements.
Proceedings of the Augmented Humans International Conference, 2020

Towards A Wearable for Deep Water Blackout Prevention.
Proceedings of the Augmented Humans International Conference, 2020

Improving the Multi-Modal Post-Editing (MMPE) CAT Environment based on Professional Translators' Feedback.
Proceedings of 1st Workshop on Post-Editing in Modern-Day Translation, 2020

MMPE: A Multi-Modal Interface using Handwriting, Touch Reordering, and Speech Commands for Post-Editing Machine Translation.
Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics: System Demonstrations, 2020

MMPE: A Multi-Modal Interface for Post-Editing Machine Translation.
Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics, 2020

Context-Based Interface Prototyping and Evaluation for (Shared) Autonomous Vehicles Using a Lightweight Immersive Video-Based Simulator.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Envisioning Haptic Design for Immersive Virtual Environments.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Multi-modal indicators for estimating perceived cognitive load in post-editing of machine translation.
Mach. Transl., 2019

Integrating Artificial and Human Intelligence for Efficient Translation.
CoRR, 2019

USAAR-DFKI - The Transference Architecture for English-German Automatic Post-Editing.
Proceedings of the Fourth Conference on Machine Translation, 2019

Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Exploring Visual Guidance in 360-degree Videos.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Fast and Efficient Nearest Neighbor Search for Particle Simulations.
Proceedings of the Computer Graphics & Visual Computing, 2019

Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

Parallel Tracking and Reconstruction of States in Heuristic Optimization Systems on GPUs.
Proceedings of the 20th International Conference on Parallel and Distributed Computing, 2019

User acceptance of cognition-aware e-learning: an online survey.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring Spatial Menu Representation and Apartment-Based Categorization for Online Shopping.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

FriendGroupVR: Design Concepts Using Virtual Reality to Organize Social Network Friends.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

OmniWedges: Improved Radar-Based Audience Selection for Social Networks.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Applications for In-Situ Feedback on Social Network Notifications.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

FANG: Fast and Efficient Successor-State Generation for Heuristic Optimization on GPUs.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2019

Towards Predicting Hexad User Types from Smartphone Data.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Immersive Process Models.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Drag: on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Slackliner 2.0: Real-time Training Assistance through Life-size Feedback.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

HedgewarsSGC: A Competitive Shared Game Control Setting.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Multi-Modal Approaches for Post-Editing Machine Translation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Eating Ads With a Monster: Introducing a Gamified Ad Blocker.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Tangible tabletops and dual reality for crisis management: case study with mobile robots and dynamic tangible objects.
Proceedings of the 10th International Conference on Ambient Systems, Networks and Technologies (ANT 2019) / The 2nd International Conference on Emerging Data and Industry 4.0 (EDI40 2019) / Affiliated Workshops, April 29, 2019

2018
A Transformer-Based Multi-Source Automatic Post-Editing System.
Proceedings of the Third Conference on Machine Translation: Shared Task Papers, 2018

Privacy Perceiver: Using Social Network Posts to Derive Users' Privacy Measures.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Screen Space Particle Selection.
Proceedings of the Computer Graphics & Visual Computing, 2018

Slackliner: Using Whole-body Gestures for Interactive Slackline Training.
Proceedings of the Symposium on Spatial User Interaction, 2018

Deriving Privacy Settings for Location Sharing: Are Context Factors Always the Best Choice?
Proceedings of the 2018 IEEE Symposium on Privacy-Aware Computing, 2018

Slackliner - An Interactive Slackline Training Assistant.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Viewers' Perception of Elements Used in Game Live-Streams.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Extending a Gamified Mobile App with a Public Display to Encourage Walking.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Object Memories in Instrumented Spaces.
Proceedings of the Intelligent Environments 2018, 2018

EyeSense: Towards Information Extraction on Corneal Images.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Selection-based Text Entry in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Towards Fixation Extraction in Corneal Imaging Based Eye Tracking Data.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A virtual reality shopping experience using the apartment metaphor.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Design Guidelines for Assistance Systems Supporting Sustainable Purchase Decisions.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Investigating Gamification for Seniors Aged 75+.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017

VRShop: A Mobile Interactive Virtual Reality Shopping Environment Combining the Benefits of On- and Offline Shopping.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

hEYEbrid: A hybrid approach for mobile calibration-free gaze estimation.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

FootStriker: An EMS-based Foot Strike Assistant for Running.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Adding Expressiveness to Smartwatch Notifications Through Ambient Illumination.
Int. J. Mob. Hum. Comput. Interact., 2017

Let's Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

ClimbVis: Investigating In-situ Visualizations for Understanding Climbing Movements by Demonstration.
Proceedings of the Interactive Surfaces and Spaces, 2017

FootStriker: A Wearable EMS-based Foot Strike Assistant for Running.
Proceedings of the Interactive Surfaces and Spaces, 2017

Exploring task performance and user's preference of mid-air hand interaction in a 3D docking task experiment.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

ProductFinder: a location aware product information display for retail environments.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Eyemirror: mobile calibration-free gaze approximation using corneal imaging.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Measuring the effect of "bottom-up" gamification in a microtask setting.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

FootStriker: an EMS-based assistance system for real-time running style correction.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

User-independent real-time hand gesture recognition based on surface electromyography.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Investigating current techniques for opposite-hand smartwatch interaction.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Fine-Grained Privacy Setting Prediction Using a Privacy Attitude Questionnaire and Machine Learning.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Towards Understanding the Influence of Personality on Mobile App Permission Settings.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

FootStriker: an EMS-based foot strike assistant for running.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

ARTopos: augmented reality terrain map visualization for collaborative route planning.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Slackliner: an interactive assistant for slackline training.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Follow the pioneers: towards personalized crowd-sourced route generation for mountaineers.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

CrowdChess: A System to Investigate Shared Game Control in Live-Streams.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

HCI, Solidarity Movements and the Solidarity Economy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Inferring Landmarks for Pedestrian Navigation from Mobile Eye-Tracking Data and Google Street View.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Exploring Rock Climbing in Mixed Reality Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A Continuous Representation of Ad Hoc Ridesharing Potential.
IEEE Trans. Intell. Transp. Syst., 2016

Pervasive Displays [Guest editors' introduction].
IEEE Pervasive Comput., 2016

Attention as an input modality for Post-WIMP interfaces using the viGaze eye tracking framework.
Multim. Tools Appl., 2016

Adaptive Position-Based Fluids: Improving Performance of Fluid Simulations for Real-Time Applications.
CoRR, 2016

The audience in the role of the conductor: an interactive concert experience.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Exploring 3D manipulation on large stereoscopic displays.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Understanding Same-Side Interactions with Wrist-Worn Devices.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Managing smartwatch notifications through filtering and ambient illumination.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Challenges in designing and implementing adaptive ambient notification environments.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Interfaces for assessing the rated perceived exertion (RPE) during high-intensity activities.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

"The story of life is quicker than the blink of an eye": using corneal imaging for life logging.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

A time-efficient re-calibration algorithm for improved long-term accuracy of head-worn eye trackers.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

betaCube: Enhancing Training for Climbing by a Self-Calibrating Camera-Projection Unit.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Scarfy: Augmenting Human Fashion Behaviour with Self-Actuated Clothes.
Proceedings of the Ninth International Conference on Tangible, 2015

Collaborative Newspaper Demo: Exploring an adaptive Scrolling Algorithm in a Multi-user Reading Scenario.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Collaborative Newspaper: Exploring an adaptive Scrolling Algorithm in a Multi-user Reading Scenario.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Detecting users handedness for ergonomic adaptation of mobile user interfaces.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

TwitSoccer: knowledge-based crowd-sourcing of live soccer events.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Kollaboratives Text Lesen: Adaptive Text Scroll Geschwindigkeit.
Proceedings of the Mensch und Computer 2015, 2015

The Comparison of Performance, Efficiency, and Task Solution Strategies in Real, Virtual and Dual Reality Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Towards a Novel Issue Tracking System for "Industry 4.0" Environments.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Same-side Hand Interactions with Arm-placed Devices Using EMG.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Räumliche Benutzerschnittstellen.
Inform. Spektrum, 2014

A Case Study of Research through the App Store: Leveraging the System UI as a Playing Field for Improving the Design of Smartphone Launchers.
Int. J. Mob. Hum. Comput. Interact., 2014

A Large-Scale Quantitative Survey of the German Geocaching Community in 2007.
Adv. Hum. Comput. Interact., 2014

Interacting with 3D Content on Stereoscopic Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

ambiPad: enriching mobile digital media with ambient feedback.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Towards a novel digital household account book.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


Mensch-Maschine-Interaktion.
Oldenbourg, ISBN: 978-3-486-71621-4, 2014

2013
Foreword to the special section on touching the 3rd dimension.
Comput. Graph., 2013

Scrutable User Models and Personalised Item Recommendation in Mobile Lifestyle Applications.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013

Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Is autostereoscopy useful for handheld AR?
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Revisiting phone call UIs for multipurpose mobile phones.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

AppFunnel: a framework for usage-centric evaluation of recommender systems that suggest mobile applications.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

PeTRE: workshop on pervasive technologies in retail environments.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

The media façade toolkit: prototyping and simulating interaction with media façades.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

What's in the apps for context?: extending a sensor for studying app usage to informing context-awareness.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

An opportunistic client user interface to support centralized ride share planning.
Proceedings of the 21st SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2013

Evaluation Of An In-Call Interaction Technique For Projector Phones.
Proceedings of the 21st European Conference on Information Systems, 2013

BouldAR: using augmented reality to support collaborative boulder training.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A study on icon arrangement by smartphone users.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Context-Sensitive Display Environments.
Proceedings of the Ubiquitous Display Environments, 2012

Digitally Enhanced Food.
IEEE Pervasive Comput., 2012

Integrating GI with non-GI services - showcasing interoperability in a heterogeneous service-oriented architecture.
GeoInformatica, 2012

Touching the 3rd Dimension (Dagstuhl Seminar 12151).
Dagstuhl Reports, 2012

User requirements and design guidelines for digital restaurant menus.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Shift 'n' touch: combining Wii Balance Board and Cubtile.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Designing gestures for mobile 3D gaming.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

TouchPosing: multi-modal interaction with geospatial data.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Back to the app: the costs of mobile application interruptions.
Proceedings of the Mobile HCI '12, 2012

m+pSpaces: virtual workspaces in the spatially-aware mobile environment.
Proceedings of the Mobile HCI '12, 2012

Using intelligent natural user interfaces to support sales conversations.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Using media façades to engage social interaction.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Façade map: continuous interaction with media façades using cartographic map projections.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Analysing the potential of adapting head-mounted eye tracker calibration to a new user.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Balloon selection revisited: multi-touch selection techniques for stereoscopic data.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Distributed User Interfaces for Projector Phones.
Proceedings of the Distributed User Interfaces, 2011

Towards a Framework for Whole Body Interaction with Geospatial Data.
Proceedings of the Whole Body Interaction, 2011

Guest Editors' Introduction.
IEEE Pervasive Comput., 2011

Die Zukunft des Fachbereichs "Künstliche Intelligenz".
Künstliche Intell., 2011

Graph-based markerless registration of city maps using geometric hashing.
Comput. Vis. Image Underst., 2011

How Computing Will Change the Face of Retail.
Computer, 2011

Visual separation in mobile multi-display environments.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Using Mobile Projection to Support Guitar Learning.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Falling asleep with Angry Birds, Facebook and Kindle: a large scale study on mobile application usage.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Context tags: exploiting user-given contextual cues for disambiguation.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

IRL SmartCart - a user-adaptive context-aware interface for shopping assistance.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Interfacing business processes and spatial processes.
Proceedings of the IEEE International Conference on Spatial Data Mining and Geographical Knowledge Services, 2011

How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

guitAR: supporting guitar learning through mobile projection.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Innovative Retail Laboratory: assistive technologies in retail environments.
Proceedings of the 2011 Workshop on Context-awareness in Retrieval and Recommendation, 2011

Mobile Projection Interfaces for Augmented Reality Applications.
Proceedings of the Handbook of Augmented Reality, 2011

2010
International Symposium on Ubiquitous Virtual Reality 2009.
IEEE Pervasive Comput., 2010

Innovative Retail Laboratory - Investigating Future Shopping Technologies (Innovative Retail Laboratory - Erforschung von Technologien für das Einkaufen von morgen).
it Inf. Technol., 2010

Projector Phones: A New Class of Interfaces for Augmented Reality.
Int. J. Mob. Hum. Comput. Interact., 2010

GlobalData: multi-user interaction with geographic information systems on interactive surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

PINwI: pedestrian indoor navigation without infrastructure.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Tracking framework for heterogeneous sensor sources.
Proceedings of the 2010 International Conference on Indoor Positioning and Indoor Navigation, 2010

Geolocation server - Coordinates become context aware.
Proceedings of the 2010 International Conference on Indoor Positioning and Indoor Navigation, 2010

Touching Floating Objects in Projection-based Virtual Reality Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

10011 Report - Pervasive Public Displays.
Proceedings of the Pervasive Public Displays, 03.01. - 08.01.2010, 2010

A multi-touch enabled steering wheel: exploring the design space.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Mobile product customization.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Guest Editorial: Does Place Have a Place in Geographic Information Science?
Spatial Cogn. Comput., 2009

Impact of item density on the utility of visual context in magic lens interactions.
Pers. Ubiquitous Comput., 2009

Smart Graphics.
it Inf. Technol., 2009

Tangible, Embedded, and Reality-Based Interaction (Begreifbare, eingebettete und realitätsbasierte Interaktion).
it Inf. Technol., 2009

Experiences of Supporting Local and Remote Mobile Phone Interaction in Situated Public Display Deployments.
Int. J. Mob. Hum. Comput. Interact., 2009

Whole Body Interaction with Geospatial Data.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

Display Blindness: The Effect of Expectations on Attention towards Digital Signage.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

ReflectiveSigns: Digital Signs That Adapt to Audience Attention.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Marauders light: replacing the wand with a mobile camera projector unit.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

PhotoMap: using spontaneously taken images of public maps for pedestrian navigation tasks on mobile devices.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Impact of item density on magic lens interactions.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

iPiccer: automatically retrieving and inferring tagged location information from web repositories.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Bimanual Interaction with Interscopic Multi-Touch Surfaces.
Proceedings of the Human-Computer Interaction, 2009

Graph-Based Registration of Partial Images of City Maps Using Geometric Hashing.
Proceedings of the Graph-Based Representations in Pattern Recognition, 2009

Map torchlight: a mobile augmented reality camera projector unit.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Using hands and feet to navigate and manipulate spatial data.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

iBookmark: locative texts and place-based authoring.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

MobiDiC: Context Adaptive Digital Signage with Coupons.
Proceedings of the Ambient Intelligence, 2009

Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Integrating Current Weather Effects into Urban Visualization.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

Exploring factors that influence the combined use of mobile devices and public displays for pedestrian navigation.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Improving the Communication of Spatial Information in Crisis Response by Combining Paper Maps and Mobile Devices.
Proceedings of the Mobile Response, 2008

Indoor tracking of laboratory mice via an rfid-tracking framework.
Proceedings of the ACM International Workshop on Mobile Entity Localization and Tracking in GPS-less Environments, 2008

Mobile Interaction with the real world.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

Photomap: Snap, Grab and Walk away with a "You Are Here" Map.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

Improving interaction with virtual globes through spatial thinking: helping users ask "why?".
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

UbiqUM 2008: theories and applications of ubiquitous user modeling.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena.
Proceedings of the GRAPP 2008, 2008

Image geo-mashups: the example of an augmented reality weather camera.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Intelligent Interfaces for Groups in a Museum.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Integration of Mobile and Stationary Presentation Devices.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Adaptive, intelligent presentation of information for the museum visitor in PEACH.
User Model. User Adapt. Interact., 2007

A GIS Framework for Spatio-temporal Analysis and Visualization of Laboratory Mice Tracking Data.
Trans. GIS, 2007

Maximizing the Utility of Situated Public Displays.
Proceedings of the User Modeling 2007, 11th International Conference, 2007

Visual Navigation within Conceptual Spaces.
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007

Competing for your Attention: Negative Externalities in Digital Signage Advertising.
Proceedings of the 1st International Workshop on Ambient Information Systems, 2007

Heuristics for Constructing Bayesian Network Based Geospatial Ontologies.
Proceedings of the On the Move to Meaningful Internet Systems 2007: CoopIS, 2007

A laboratory evaluation framework for pedestrian navigation devices.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Analysing Movement and Behavioural Patterns of Laboratory Mice in a Semi Natural Environment Based on Data collected via RFID-Technology.
Proceedings of the Workshop on Behaviour Monitoring and Interpretation BMI 2007, 2007

Modelling personality in voices of talking products through prosodic parameters.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

Designing intelligent user interface for ubiquitous computing environments.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

Auditory perceptible landmarks in mobile navigation.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

Map navigation with mobile devices: virtual versus physical movement with and without visual context.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Improving Human Computer Interaction Through Embedded Vision Technology.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Learning Topologies of Situated Public Displays by Observing Implicit User Interactions.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Situated Public News and Reminder Displays.
Proceedings of the Ambient Intelligence, European Conference, 2007

Adaptive Mobile Guides.
Proceedings of the Adaptive Web, Methods and Strategies of Web Personalization, 2007

2006
Applying the Peephole Metaphor in a Mixed-Reality Room.
IEEE Computer Graphics and Applications, 2006

MusicSpace: A Multi Perspective Browser for Music Albums.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

User-centered development of a pervasive healthcare application.
Proceedings of the 1st International ICST Conference on Pervasive Computing Technologies for Healthcare, 2006

Acquisition of spatial knowledge in location aware mobile pedestrian navigation systems.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Modality preferences in mobile and instrumented environments.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006).
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

Mobile Map Interaction - Evaluation in an indoor scenario.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

2005
Preface to the Special Issue on User Modeling in Ubiquitous Computing.
User Model. User Adapt. Interact., 2005

Adaptive multimodal presentation of multimedia content in museum scenarios.
Künstliche Intell., 2005

Integrating Intra and Extra Gestures into a Mobile and Multimodal Shopping Assistant.
Proceedings of the Pervasive Computing, 2005

Seamless Combination of Shared and Personalized Information Presentation to Groups of Visitors in Active Museums - Research Agenda.
Proceedings of the Lernen, 2005

Adaptive navigation support with public displays.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Multi-user and ubiquitous user interfaces: (MU3I 2005).
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Product Associated Displays in a Shopping Scenario.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Performing Physical Object References with Migrating Virtual Characters.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

COMPASS2008: The Smart Dining Service.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Seamless Information Presentation in Instrumented Environments through Object Associated Displays.
Proceedings of the 35. Jahrestagung der Gesellschaft für Informatik, 2005

The rotating compass: a novel interaction technique for mobile navigation.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Tangible UIs for media control: probes into the design space.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Multi-modal Interaction with Mobile Navigation Systems (Multimodale Interaktion mit Mobilen Navigationssystemen).
it Inf. Technol., 2004

Artificial Intelligence Goes Mobile.
Appl. Artif. Intell., 2004

The Effects of Mobile Pedestrian Navigation Systems on the Concurrent Acquisition of Route and Survey Knowledge.
Proceedings of the Mobile Human-Computer Interaction, 2004

The museum visit: generating seamless personalized presentations on multiple devices.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

The connected user interface: realizing a personal situated navigation service.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Workshop W5: multi-user and ubiquitous user interfaces (MU3I).
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

TUISTER: a tangible UI for hierarchical structures.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

2003
A User Modeling Markup Language (UserML) for Ubiquitous Computing.
Proceedings of the User Modeling 2003, 2003

Concepts for a comined use of Personal Digital Assistants and large remote displays.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003

M3I in a Pedestrian Navigation & Exploration System.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Life-like Characters for the Personal Exploration of Active Cultural Heritage.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Robust speech interaction in a mobile environment through the use of multiple and different media input types.
Proceedings of the 8th European Conference on Speech Communication and Technology, EUROSPEECH 2003, 2003

Some Issues on Presentations in Intelligent Environments.
Proceedings of the Ambient Intelligence, First European Symposium, 2003

2002
AAAI 2002 Workshops.
AI Mag., 2002

Positionsabhängige Kartengenerierung für mobile Fußgängernavigationssysteme.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002

Location-Aware Shopping Assistance: Evaluation of a Decision-Theoretic Approach.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

User acceptance of a decision-theoretic location-aware shopping guide.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

A resource-adaptive mobile navigation system.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

2001
Orts- und richtungsabhängige Informationspräsentation auf Mobilen Geräten (Location and Orientation-Aware Presentation of Information on Mobile Devices).
Informationstechnik Tech. Inform., 2001

REAL: Ein ressourcenadaptierendes mobiles Navigationssystem.
Inform. Forsch. Entwickl., 2001

A hybrid indoor navigation system.
Proceedings of the 6th International Conference on Intelligent User Interfaces, 2001

Two Path Prepositions: Along and Past.
Proceedings of the Spatial Information Theory: Foundations of Geographic Information Science, 2001

2000
Augmenting buildings with infrared information.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Smart Graphics in Adaptive Way Descriptions.
Proceedings of the working conference on Advanced visual interfaces, 2000

Automatische Abstraktion in 3D-Graphiken.
PhD thesis, 2000

1999
Interaction and Focus: Towards a Coherent Degree of Detail in Graphics, Captions and Text.
Proceedings of the Simulation und Visualisierung 1999 (SimVis 1999), 1999

1998
Intelligente Navigation in 3D-Welten: Zur Rolle graphischer Abstraktion.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998

Graphical Abstraction - How to adapt the detail of graphics to limited resources.
Proceedings of the 13th European Conference on Artificial Intelligence, 1998

Automatic graphical abstraction in intent-based 3D-illustrations.
Proceedings of the working conference on Advanced visual interfaces 1998, L'Aquila, Italy, May 24, 1998

1997
Zur Auswahl von Abstraktionsgraden.
Proceedings of the Simulation und Animation 1997 (SimVis 1997), 6-7 März 1997, Magdeburg, 1997

Enhancing the Interface to Provide Intelligent Computer Aided Language Learning.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Lean Modeling : The Intelligent Use of Geometrical Abstraction in 3D Animations.
Proceedings of the 12th European Conference on Artificial Intelligence, 1996

1994
AWI: A Workbench for Semi-Automated Illustration Design.
Proceedings of the Workshop on Advanced Visual Interfaces, 1994


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