Antonio J. Fernández

Orcid: 0000-0002-5330-5217

Affiliations:
  • University of Málaga, Department of Languages and Computer Sciences, Spain


According to our database1, Antonio J. Fernández authored at least 112 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
A scoping review and a taxonomy of the use of motion-based technology centered on the end user. A special focus on elderly health.
Multim. Tools Appl., January, 2024

2023
Head-Mounted Display for Clinical Evaluation of Neck Movement Validation with Meta Quest 2.
Sensors, March, 2023

Epoch-Based Application of Problem-Aware Operators in a Multiobjective Memetic Algorithm for Portfolio Optimization.
Proceedings of the Applications of Evolutionary Computation - 26th European Conference, 2023

2022
Automated video game parameter tuning with XVGDL+.
J. Univers. Comput. Sci., 2022

Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

2021
Metaheuristics for the template design problem: encoding, symmetry and hybridisation.
J. Intell. Manuf., 2021

2020
Deep memetic models for combinatorial optimization problems: application to the tool switching problem.
Memetic Comput., 2020

Optimizing Hearthstone agents using an evolutionary algorithm.
Knowl. Based Syst., 2020

Memetic collaborative approaches for finding balanced incomplete block designs.
Comput. Oper. Res., 2020

XML-Based Video Game Description Language.
IEEE Access, 2020

Checking the Difficulty of Evolutionary-Generated Maps in a N-Body Inspired Mobile Game.
Proceedings of the Optimization and Learning - Third International Conference, 2020

Testing Hybrid Computational Intelligence Algorithms for General Game Playing.
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020

2019
On distributed user-centric memetic algorithms.
Soft Comput., 2019

2018
From ephemeral computing to deep bioinspired algorithms: New trends and applications.
Future Gener. Comput. Syst., 2018

2017
Preface for the special issue on Science in Videogames.
Entertain. Comput., 2017

Optimising Humanness: Designing the Best Human-Like Bot for Unreal Tournament 2004.
Proceedings of the Advances in Computational Intelligence, 2017

Game design: a preliminary review on techniques and tools.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms).
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

2016
Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars.
IEEE Trans. Comput. Intell. AI Games, 2016

Application Areas of Ephemeral Computing: A Survey.
Trans. Comput. Collect. Intell., 2016

The Believability Gene in Virtual Bots.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

Computación Efímera: Identificando Retos para la Investigación en Videojuegos.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

Hacia la Generación Automática de Mecánicas de Juego: un Editor de Reglas para Eryna.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Memetic and Hybrid Evolutionary Algorithms.
Proceedings of the Springer Handbook of Computational Intelligence, 2015

Procedural Content Generation for Real-Time Strategy Games.
Int. J. Interact. Multim. Artif. Intell., 2015

Ephemeral Computing and Bioinspired Optimization.
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015

Game Artificial Intelligence: Challenges for the Scientific Community.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

Evolutionary Interactive Bot for the FPS Unreal Tournament 2004.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
On balance and dynamism in procedural content generation with self-adaptive evolutionary algorithms.
Nat. Comput., 2014

Virtual player design using self-learning via competitive coevolutionary algorithms.
Nat. Comput., 2014

Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game.
Entertain. Comput., 2014

Eryna: una herramienta de apoyo a la revolución de los videojuegos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Generación automática de contenido para un nuevo juego basado en el problema de los tres cuerpos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

A self-adaptive evolutionary approach to the evolution of aesthetic maps for a RTS game.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

2013
On user-centric memetic algorithms.
Soft Comput., 2013

Cross entropy-based memetic algorithms: An application study over the tool switching problem.
Int. J. Comput. Intell. Syst., 2013

Practices of advanced programming: Tradition versus innovation.
Comput. Appl. Eng. Educ., 2013

Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game.
Proceedings of the Large-Scale Scientific Computing - 9th International Conference, 2013

An Analysis of Hall-of-Fame Strategies in Competitive Coevolutionary Algorithms for Self-Learning in RTS Games.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

Evolutionary FSM-Based Agents for Playing Super Mario Game.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

Car Setup Optimization via Evolutionary Algorithms.
Proceedings of the Advances in Computational Intelligence, 2013

A review of computational intelligence in RTS games.
Proceedings of the IEEE Symposium on Foundations of Computational Intelligence, 2013

A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars.
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013

2012
Memetic Algorithms and Complete Techniques.
Proceedings of the Handbook of Memetic Algorithms, 2012

Evolutionary Computation in Astronomy and Astrophysics: A Review
CoRR, 2012

Solving the tool switching problem with memetic algorithms.
Artif. Intell. Eng. Des. Anal. Manuf., 2012

On Modeling, Evaluating and Increasing Players' Satisfaction Quantitatively: Steps towards a Taxonomy.
Proceedings of the Applications of Evolutionary Computation, 2012

A Comparative Study of Multi-objective Evolutionary Algorithms to Optimize the Selection of Investment Portfolios with Cardinality Constraints.
Proceedings of the Applications of Evolutionary Computation, 2012

2011
Memetic cooperative models for the tool switching problem.
Memetic Comput., 2011

A Memetic Algorithm for Designing Balanced Incomplete Blocks.
Int. J. Comb. Optim. Probl. Informatics, 2011

User-Centric Optimization with Evolutionary and Memetic Systems.
Proceedings of the Large-Scale Scientific Computing - 8th International Conference, 2011

Decision Tree-Based Algorithms for Implementing Bot AI in UT2004.
Proceedings of the Foundations on Natural and Artificial Computation, 2011

Design of Emergent and Adaptive Virtual Players in a War RTS Game.
Proceedings of the Foundations on Natural and Artificial Computation, 2011

On the Use of Human-Guided Evolutionary Algorithms for Tackling 2D Packing Problems.
Proceedings of the Foundations on Natural and Artificial Computation, 2011

Bio-inspired Combinatorial Optimization: Notes on Reactive and Proactive Interaction.
Proceedings of the Advances in Computational Intelligence, 2011

Towards User-Centric Memetic Algorithms: Experiences with the TSP.
Proceedings of the Advances in Computational Intelligence, 2011

2010
A Memetic Cooperative Optimization Schema and Its Application to the Tool Switching Problem.
Proceedings of the Parallel Problem Solving from Nature, 2010

Hybrid Cooperation Models for the Tool Switching Problem.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010

2009
Evolutionary Optimization for Multiobjective Portfolio Selection under Markowitz's Model with Application to the Caracas Stock Exchange.
Proceedings of the Nature-Inspired Algorithms for Optimisation, 2009

On the cooperation of the constraint domains , <i>R</i>, and <i>F</i> in CFLP.
Theory Pract. Log. Program., 2009

Solving Weighted Constraint Satisfaction Problems with Memetic/Exact Hybrid Algorithms.
J. Artif. Intell. Res., 2009

TOY: A System for Experimenting with Cooperation of Constraint Domains.
Proceedings of the Ninth Spanish Conference on Programming and Languages, 2009

On the Cooperation of the Constraint Domains H, R and FD in CFLP
CoRR, 2009

Finding low autocorrelation binary sequences with memetic algorithms.
Appl. Soft Comput., 2009

Finding Balanced Incomplete Block Designs with Metaheuristics.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2009

2008
Hybridizations of Metaheuristics With Branch & Bound Derivates.
Proceedings of the Hybrid Metaheuristics, An Emerging Approach to Optimization, 2008

Finding Still Lifes with Memetic/Exact Hybrid Algorithms
CoRR, 2008

Cooperation of constraint domains in the <i>TOY</i> system.
Proceedings of the 10th International ACM SIGPLAN Conference on Principles and Practice of Declarative Programming, 2008

A Memetic Algorithm for the Tool Switching Problem.
Proceedings of the Hybrid Metaheuristics, 5th International Workshop, 2008

Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms.
Proceedings of the GAMEON'2008, 2008

Playing with TOY: Constraints and Domain Cooperation.
Proceedings of the Programming Languages and Systems, 2008

2007
Memetic Algorithms in Planning, Scheduling, and Timetabling.
Proceedings of the Evolutionary Scheduling, 2007

On the Hybridization of Memetic Algorithms With Branch-and-Bound Techniques.
IEEE Trans. Syst. Man Cybern. Part B, 2007

Constraint functional logic programming over finite domains.
Theory Pract. Log. Program., 2007

Local Search-based Hybrid Algorithms for Finding Golomb Rulers.
Constraints An Int. J., 2007

Estudio, Implantación y Resultados de la Adaptación Espacio Europeo de Educación Superior en las Asignaturas de Programación de la Titulación de Informática de la Universidad de Málaga.
Proceedings of the VI Jornadas Iberoamericanas de Ingeniería del Software e Ingeniería del Conocimiento-JIISIC'07, 2007

Tackling the Error Correcting Code Problem Via the Cooperation of Local-Search-Based Agents.
Proceedings of the Nature Inspired Problem-Solving Methods in Knowledge Engineering, 2007

A memetic algorithm for the low autocorrelation binary sequence problem.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

A Probabilistic Beam Search Approach to the Shortest Common Supersequence Problem.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2007

Reconstructing Phylogenies with Memetic Algorithms and Branch-and-Bound.
Proceedings of the Analysis of Biological Data: A Soft Computing Approach, 2007

2006
An Interval Constraint Branching Scheme for Lattice Domains.
J. Univers. Comput. Sci., 2006

A Fully Sound Goal Solving Calculus for the Cooperation of Solvers in the CFLP Scheme.
Proceedings of the 15th Workshop on Functional and (Constraint) Logic Programming, 2006

A Proposal for the Cooperation of Solvers in Constraint Functional Logic Programming.
Proceedings of the Sixth Spanish Conference on Programming and Languages, 2006

A Multi-level Memetic/Exact Hybrid Algorithm for the Still Life Problem.
Proceedings of the Parallel Problem Solving from Nature, 2006

A Memetic Approach to Golomb Rulers.
Proceedings of the Parallel Problem Solving from Nature, 2006

Scheduling Social Golfers with Memetic Evolutionary Programming.
Proceedings of the Hybrid Metaheuristics, Third International Workshop, 2006

A Memetic Algorithm with Bucket Elimination for the Still Life Problem.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2006

2005
Un Enfoque Generico y Cooperativo para la Resolucion de Restricciones de Intervalo.
Inteligencia Artif., 2005

Declarative Constraint Programming.
Inteligencia Artif., 2005

Solving the Multidimensional Knapsack Problem Using an Evolutionary Algorithm Hybridized with Branch and Bound.
Proceedings of the Artificial Intelligence and Knowledge Engineering Applications: A Bioinspired Approach: First International Work-Conference on the Interplay Between Natural and Artificial Computation, 2005

Analyzing Fitness Landscapes for the Optimal Golomb Ruler Problem.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2005

Programming with TOY(FD).
Proceedings of the Principles and Practice of Constraint Programming, 2005

A hybrid model of evolutionary algorithms and branch-and-bound for combinatorial optimization problems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

2004
An interval constraint system for lattice domains.
ACM Trans. Program. Lang. Syst., 2004

A Generic, Collaborative Framework for Interval Constraint Solving.
AI Commun., 2004

A Hybrid GRASP - Evolutionary Algorithm Approach to Golomb Ruler Search.
Proceedings of the Parallel Problem Solving from Nature, 2004

Action Games: Evolutive Experiences.
Proceedings of the Computational Intelligence, Theory and Applications, International Conference 8th Fuzzy Days, Dortmund, Germany, Sept. 29, 2004

2003
CGRAPHIC: Educational software for learning the foundations of programming.
Comput. Appl. Eng. Educ., 2003

Solving Combinatorial Problems with a Constraint Functional Logic Language.
Proceedings of the Practical Aspects of Declarative Languages, 5th International Symposium, 2003

Toy(FD): Sketch of Operational Semantics.
Proceedings of the Principles and Practice of Constraint Programming, 2003

2002
A Functional Logic Language with Finite Domain Constraints.
Proceedings of the AGP 2002: Proceedings of the Joint Conference on Declarative Programming, 2002

2001
Branching: the Essence of Constraint Solving
CoRR, 2001

Foundations of Programming: a Teaching Improvement.
Proceedings of the Computers and Education. Towards an Interconnected Society, 2001

2000
A Comparative Study of Eight Constraint Programming Languages Over the Boolean and Finite Domains.
Constraints An Int. J., 2000

Constraint Propagation on Multiple Domains.
Proceedings of the 9th International Workshop on Functional and Logic Programming, 2000

1999
An Interval Lattice-Based Constraint Solving Framework for Lattices.
Proceedings of the Functional and Logic Programming, 4th Fuji International Symposium, 1999

Extending clp(FD) by Negative Constraint Solving.
Proceedings of the 1999 Joint Conference on Declarative Programming, 1999

Constraint Solving on Lattices.
Proceedings of the 1999 Joint Conference on Declarative Programming, 1999

1998
An Impartial Efficiency Comparison of FD Constraint Systems.
Proceedings of the Principles and Practice of Constraint Programming, 1998

1997
Boolean and Finite Domain Solvers Compared Using Self Referential Quizzes.
Proceedings of the 1997 Joint Conf. on Declarative Programming, 1997


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