Antonio Fernández-Ares

According to our database1, Antonio Fernández-Ares authored at least 30 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Looking for archetypes: Applying game data mining to hearthstone decks.
Entertain. Comput., 2022

2020
Detection and Analysis of Anomalies in People Density and Mobility Through Wireless Smartphone Tracking.
IEEE Access, 2020

Data mining of deck archetypes in Hearthstone.
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

2017
Wireless monitoring and tracking system for vehicles: A study case in an urban scenario.
Simul. Model. Pract. Theory, 2017

Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment.
Knowl. Based Syst., 2017

Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system.
Future Gener. Comput. Syst., 2017

Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game.
Entertain. Comput., 2017

RedDwarfData: a simplified dataset of StarCraft matches.
CoRR, 2017

Impact of Protests in the Number of Smart Devices in Streets: A New Approach to Analyze Protesters Behavior.
Proceedings of the Smart Cities - Second International Conference, Smart-CT 2017, Málaga, 2017

Early Prediction of the Winner in StarCraft Matches.
Proceedings of the 9th International Joint Conference on Computational Intelligence, 2017

2016
The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments.
Trans. Comput. Collect. Intell., 2016

A Novel Wireless Mobility Monitoring and Tracking System: Applications for Smart Traffic.
Int. J. Concept. Struct. Smart Appl., 2016

Comparing Wireless Traffic Tracking with Regular Traffic Control Systems for the Detection of Congestions in Streets.
Proceedings of the Smart Cities - First International Conference, Smart-CT 2016, Málaga, 2016

Benchmarking Languages for Evolutionary Algorithms.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

There Can Be only One: Evolving RTS Bots via Joust Selection.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

Sólo Puede Quedar Uno: Evolución de Bots para RTS Basada en Supervivencia.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Corporate security solutions for BYOD: A novel user-centric and self-adaptive system.
Comput. Commun., 2015

There is Noisy Lunch: A Study of Noise in Evolutionary Optimization Problems.
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015

It's Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

An Overview on the Termination Conditions in the Evolution of Game Bots.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
Studying and Tackling Noisy Fitness in Evolutionary Design of Game Characters.
Proceedings of the ECTA 2014, 2014

A Statistical Approach to Dealing with Noisy Fitness in Evolutionary Algorithms.
Proceedings of the Computational Intelligence - International Joint Conference, 2014

Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Designing competitive bots for a real time strategy game using genetic programming.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2012
Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms.
J. Comput. Sci. Technol., 2012

Dealing with Noisy Fitness in the Design of a RTS Game Bot.
Proceedings of the Applications of Evolutionary Computation, 2012

Adaptive bots for real-time strategy games via map characterization.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Optimizing Strategy Parameters in a Game Bot.
Proceedings of the Advances in Computational Intelligence, 2011

Optimizing player behavior in a real-time strategy game using evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011


  Loading...