Antonio Fernández-Ares
According to our database1,
Antonio Fernández-Ares
authored at least 30 papers
between 2011 and 2022.
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Bibliography
2022
Entertain. Comput., 2022
2020
Detection and Analysis of Anomalies in People Density and Mobility Through Wireless Smartphone Tracking.
IEEE Access, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
2017
Wireless monitoring and tracking system for vehicles: A study case in an urban scenario.
Simul. Model. Pract. Theory, 2017
Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment.
Knowl. Based Syst., 2017
Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system.
Future Gener. Comput. Syst., 2017
Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game.
Entertain. Comput., 2017
Impact of Protests in the Number of Smart Devices in Streets: A New Approach to Analyze Protesters Behavior.
Proceedings of the Smart Cities - Second International Conference, Smart-CT 2017, Málaga, 2017
Proceedings of the 9th International Joint Conference on Computational Intelligence, 2017
2016
The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments.
Trans. Comput. Collect. Intell., 2016
A Novel Wireless Mobility Monitoring and Tracking System: Applications for Smart Traffic.
Int. J. Concept. Struct. Smart Appl., 2016
Comparing Wireless Traffic Tracking with Regular Traffic Control Systems for the Detection of Congestions in Streets.
Proceedings of the Smart Cities - First International Conference, Smart-CT 2016, Málaga, 2016
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
2015
Corporate security solutions for BYOD: A novel user-centric and self-adaptive system.
Comput. Commun., 2015
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015
It's Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
2014
Proceedings of the ECTA 2014, 2014
Proceedings of the Computational Intelligence - International Joint Conference, 2014
Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
2012
Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms.
J. Comput. Sci. Technol., 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
Proceedings of the Advances in Computational Intelligence, 2011
Optimizing player behavior in a real-time strategy game using evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011