António Coelho
Orcid: 0000-0001-7949-2877Affiliations:
- University of Porto, Department of Information Systems, Faculty of Engineering, Portugal
- INESC TEC, Lisbon, Portugal
According to our database1,
António Coelho
authored at least 84 papers
between 2004 and 2024.
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Bibliography
2024
Comput., August, 2024
Measuring users' emotional responses in multisensory virtual reality: a systematic literature review.
Multim. Tools Appl., April, 2024
2023
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt.
Proceedings of the HCI International 2023 Posters, 2023
2022
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
IEEE Trans. Learn. Technol., 2022
Proceedings of the ROBOT 2022: Fifth Iberian Robotics Conference, 2022
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Enhancing the Blind and Partially Sighted Visitors' Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
2021
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context.
Graph. Vis. Comput., 2021
The Relationship Between Cybersickness, Sense of Presence, and the Users' Expectancy and Perceived Similarity Between Virtual and Real Places.
IEEE Access, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
2020
ERCIM News, 2020
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020
An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness.
Univers. Access Inf. Soc., 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments.
Proceedings of the International Conference on Graphics and Interaction, 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019
2018
Augmented reality versus conventional interface: Is there any difference in effectiveness?
Multim. Tools Appl., 2018
Int. J. Creative Interfaces Comput. Graph., 2018
Comput. Graph., 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017
Proceedings of the Interactive Storytelling, 2017
Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting.
Proceedings of the Doctoral Consortium, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Proceedings of the Serious Games, Interaction and Simulation, 2016
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.
Proceedings of the Serious Games, Interaction and Simulation, 2016
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
2015
Proceedings of the Serious Games, Interaction, and Simulation, 2015
Proceedings of the 31st Spring Conference on Computer Graphics, 2015
NARI: Natural Augmented Reality Interface - Interaction Challenges for AR Applications.
Proceedings of the GRAPP 2015, 2015
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015
2014
Training and Support system in the Cloud for improving the situational awareness in Search and Rescue (SAR) operations.
Proceedings of the 2014 IEEE International Symposium on Safety, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite.
Proceedings of the 2014 IEEE Intelligent Vehicles Symposium Proceedings, 2014
2013
Real-time Augmented Reality Demo Platform for Exploring Consumer Emotional Responses with Shopping Applications.
Int. J. Online Biomed. Eng., 2013
Proceedings of the IEEE International Symposium on Safety, Security, and Rescue Robotics, 2013
Real-time augmented reality shopping platform for studying consumer cognitive experiences.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the 21st IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling.
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
Proceedings of the 26th European Conference on Modelling and Simulation, 2012
2011
Proceedings of the Serious Games Development and Applications, 2011
Proceedings of the Serious Games Development and Applications, 2011
Proceedings of the 11th International Conference on Intelligent Systems Design and Applications, 2011
Proceedings of the Information and Communication Technologies in Tourism 2011, 2011
2010
Proceedings of the 13th International IEEE Conference on Intelligent Transportation Systems, 2010
Procedural Modelling of Monumental Buildings from Textual Descriptions.
Proceedings of the GRAPP 2010, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2009
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009
Proceedings of the 12th International IEEE Conference on Intelligent Transportation Systems, 2009
Evaluation of Visualization Features in Three-dimensional Location-based Mobile Services.
Proceedings of the GRAPP 2009, 2009
2008
Automatic Parameterization for Expeditious Modelling of Virtual Urban Environments - A New Hybrid Metaheuristic.
Proceedings of the ICINCO 2008, 2008
2007
Comput. Graph. Forum, 2007
2006
Selective Presentation of Perceptually Important Information to Aid Orientation and Navigation in an Urban Environment.
Int. J. Pattern Recognit. Artif. Intell., 2006
2005
Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005
2004
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004