António Coelho

Orcid: 0000-0001-7949-2877

Affiliations:
  • University of Porto, Department of Information Systems, Faculty of Engineering, Portugal
  • INESC TEC, Lisbon, Portugal


According to our database1, António Coelho authored at least 84 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Training and Certification of Competences through Serious Games.
Comput., August, 2024

Measuring users' emotional responses in multisensory virtual reality: a systematic literature review.
Multim. Tools Appl., April, 2024

2023
The Role of Kiosks on Health Services: A Systematic Review.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt.
Proceedings of the HCI International 2023 Posters, 2023

2022
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
IEEE Trans. Learn. Technol., 2022

Game-Based Learning, Gamification in Education and Serious Games.
Comput., 2022

Intelligent Wheelchairs Rolling in Pairs Using Reinforcement Learning.
Proceedings of the ROBOT 2022: Fifth Iberian Robotics Conference, 2022

Recommendation Tool for Use of Immersive Learning Environments.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Enhancing the Blind and Partially Sighted Visitors' Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

ProGenVR: Natural Interactions for Procedural Content Generation in VR.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context.
Graph. Vis. Comput., 2021

The Relationship Between Cybersickness, Sense of Presence, and the Users' Expectancy and Perceived Similarity Between Virtual and Real Places.
IEEE Access, 2021

Immersive Authoring of Virtual Reality Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Integration of CAD Models into Game Engines.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Serious Pervasive Games.
Frontiers Comput. Sci., 2020

Authoring Game-Based Learning Activities that are Manageable by Teachers.
ERCIM News, 2020


Drill-Down Dashboard for Chairing of Online Master Programs in Engineering.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

Procedural Modeling for Cultural Heritage.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness.
Univers. Access Inf. Soc., 2019

Word Association: Engagement of Teenagers in a Co-design Process.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Fall-Prevention Exergames Using Balance Board Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Knowledge Analysis Automatic Evaluation in Virtual Reality Immersive Experiences.
Proceedings of the International Conference on Graphics and Interaction, 2019

Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments.
Proceedings of the International Conference on Graphics and Interaction, 2019

Designing of a mobile app for the development of pervasive games.
Proceedings of the International Conference on Graphics and Interaction, 2019

"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

2018
Augmented reality versus conventional interface: Is there any difference in effectiveness?
Multim. Tools Appl., 2018

Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective.
Int. J. Creative Interfaces Comput. Graph., 2018

Generalized selections for direct control in procedural buildings.
Comput. Graph., 2018

Co-designing Gaming Experiences for Museums with Teenagers.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Adaptivity and safety in location-based games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

Enhancing Museums' Experiences Through Games and Stories for Young Audiences.
Proceedings of the Interactive Storytelling, 2017

Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting.
Proceedings of the Doctoral Consortium, 2017

Towards Player Adaptivity in Mobile Exergames.
Proceedings of the Advances in Computer Entertainment Technology, 2017

Player Adaptivity and Safety in Location-Based Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Layered shape grammars for procedural modelling of buildings.
Vis. Comput., 2016

Gamification at Scraim.
Proceedings of the Serious Games, Interaction and Simulation, 2016

ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Augmenting Physical Maps: an AR Platform for Geographical Information Visualization.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Procedural Content Graphs for Urban Modeling.
Int. J. Comput. Games Technol., 2015

Editorial.
Proceedings of the Serious Games, Interaction, and Simulation, 2015

Relation Between Game Genres and Competences for In-Game Certification.
Proceedings of the Serious Games, Interaction, and Simulation, 2015

Towards interactive procedural modelling of buildings.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

NARI: Natural Augmented Reality Interface - Interaction Challenges for AR Applications.
Proceedings of the GRAPP 2015, 2015

Cities in Citizens' Hands.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

2014
Training and Support system in the Cloud for improving the situational awareness in Search and Rescue (SAR) operations.
Proceedings of the 2014 IEEE International Symposium on Safety, 2014

Making places: visualization, interaction and experience in urban space.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite.
Proceedings of the 2014 IEEE Intelligent Vehicles Symposium Proceedings, 2014

2013
Real-time Augmented Reality Demo Platform for Exploring Consumer Emotional Responses with Shopping Applications.
Int. J. Online Biomed. Eng., 2013

Using Serious Games to Train Evacuation Behaviour
CoRR, 2013

The ICARUS project - Command, Control and Intelligence (C2I).
Proceedings of the IEEE International Symposium on Safety, Security, and Rescue Robotics, 2013

Real-time augmented reality shopping platform for studying consumer cognitive experiences.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

2012
Serious Game in Security: A Solution for Security Trainees.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Towards Location-based Augmented Reality games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

A Collaborative Environment for Urban Landscape Simulation.
Proceedings of the 21st IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2012

A Ubiquitous Solution for Location-Aware Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

A Procedural Geometry Modeling API.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling.
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012

A Pipeline for Procedural Modelling from Geospatial Data.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Towards A Serious Games Evacuation Simulator.
Proceedings of the 26th European Conference on Modelling and Simulation, 2012

2011
Game Design Evaluation Study for Student Integration.
Proceedings of the Serious Games Development and Applications, 2011

Serious Game for Introductory Programming.
Proceedings of the Serious Games Development and Applications, 2011

Personalized travel suggestions for tourism websites.
Proceedings of the 11th International Conference on Intelligent Systems Design and Applications, 2011

A Mobile Advertising Platform for eTourism.
Proceedings of the Information and Communication Technologies in Tourism 2011, 2011

2010
Correcting routing information through GPS data processing.
Proceedings of the 13th International IEEE Conference on Intelligent Transportation Systems, 2010

Procedural Modelling of Monumental Buildings from Textual Descriptions.
Proceedings of the GRAPP 2010, 2010

Data model for procedural modelling from textual descriptions.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Procedural modeling of urban environments for digital games development.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
A Visualization Paradigm for 3D Map-Based Mobile Services.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009

Improving digital maps through GPS data processing.
Proceedings of the 12th International IEEE Conference on Intelligent Transportation Systems, 2009

Evaluation of Visualization Features in Three-dimensional Location-based Mobile Services.
Proceedings of the GRAPP 2009, 2009

2008
Automatic Parameterization for Expeditious Modelling of Virtual Urban Environments - A New Hybrid Metaheuristic.
Proceedings of the ICINCO 2008, 2008

2007
Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems.
Comput. Graph. Forum, 2007

2006
Selective Presentation of Perceptually Important Information to Aid Orientation and Navigation in an Urban Environment.
Int. J. Pattern Recognit. Artif. Intell., 2006

2005
Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

2004
Alternate feature location for rapid navigation using a 3D map on a mobile device.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004


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