Antonio Capobianco

According to our database1, Antonio Capobianco authored at least 34 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2023
VR authentication through 3D key block building.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Petting a cat helps you incarnate the avatar: Influence of the emotions over embodiment in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Design of a Virtual Cocaine Consumption Scenario for Craving Study.
Proceedings of the 10th IEEE International Conference on Healthcare Informatics, 2022

2021
Using Abstract Icon Systems in the Digital Divide Era: Are Users Icon Blind?
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

2019
Depth Sensor Based Detection of Obstacles and Notification for Virtual Reality Systems.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019

2018
Towards unobtrusive obstacle detection and notification for VR.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Towards Unobtrusive Obstacle Detection and Notification for Virtual Reality Using Metaphors.
Proceedings of the Symposium on Spatial User Interaction, 2018

2017
Effects of adding visual cues on distance estimation, presence and simulator sickness during virtual visits using wall screen.
Proceedings of the Computer Graphics International Conference, 2017

Effects of stereo and head tracking on distance estimation, presence, and simulator sickness using wall screen in architectural project review.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Impact of Frame of Reference on Memorization in Virtual Environments.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project review.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Statistical study of parameters for deep brain stimulation automatic preoperative planning of electrodes trajectories.
Int. J. Comput. Assist. Radiol. Surg., 2015

Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Evaluation of factors affecting distance perception in immersive virtual environments during virtual visits of houses.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

2014
Go'Then'Tag: A 3-D point cloud annotation technique.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Bubble bee, an alternative to arrow for pointing out directions.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Starfish: a selection technique for dense virtual environments.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

2011
An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks.
Proceedings of the IEEE Virtual Reality Conference, 2011

SPEED: prédiction de cibles.
Proceedings of the 23th French speaking Conference on Human-Computer Interaction, 2011

2010
Dynamic decomposition and integration of degrees of freedom for 3-D positioning.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Comparative study of the performances of several haptic modalities for a 3D menu.
Proceedings of the IEEE Virtual Reality Conference, 2010

Study of Performances of "Haptic Walls" Modalities for a 3D Menu.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

2009
Influence of degrees of freedom's manipulation on performances during orientation tasks in virtual reality environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

HardBorders: a new haptic approach for selection tasks in 3D menus.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

2008
Consequence of Two-handed Manipulation on Speed, Precision and Perception on Spatial Input Task in 3D Modelling Applications.
J. Univers. Comput. Sci., 2008

A Preliminary Study of Two-Handed Manipulation for Spatial Input Tasks in a 3D Modeling Application.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Aides en ligne à l'utilisation de logiciels grand public : problèmes spécifiques de conception et solutions potentielles
CoRR, 2007

Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2003
Online help for the general public: specific design issues and recommendations.
Univers. Access Inf. Soc., 2003

Questioning the Effectiveness of Contextual Online Help: Some Alternative Propositions.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Stratégies d'aide en ligne contextuelles : acquisition d'expertises, modélisation et évaluation expérimentale.
PhD thesis, 2002

Demandes d'aide procédurale: spécification des besoins d'utilisateurs novices.
Proceedings of the 14th French-speaking conference on Human-computer interaction, 2002


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