Antonio Calvo-Morata
Orcid: 0000-0001-8701-7582
According to our database1,
Antonio Calvo-Morata
authored at least 28 papers
between 2015 and 2024.
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Bibliography
2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Interact. Learn. Environ., February, 2023
Proceedings of the IEEE Frontiers in Education Conference, 2023
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022
Dataset, October, 2022
IEEE Access, 2022
Proceedings of the Learning Technologies and Systems, 2022
2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
IEEE Trans. Learn. Technol., 2020
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020
2019
J. Univers. Comput. Sci., 2019
Rev. Iberoam. de Tecnol. del Aprendiz., 2019
Comput. Hum. Behav., 2019
Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.
IEEE Access, 2019
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018
2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Tools and approaches for simplifying serious games development in educational settings.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
2015
Proceedings of the End-User Development - 5th International Symposium, 2015