Antonio Calvo-Morata

Orcid: 0000-0001-8701-7582

According to our database1, Antonio Calvo-Morata authored at least 13 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Using New AI-Driven Techniques to Ease Serious Games Authoring.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Bootstrapping serious games to assess learning through analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Serious Games for Social Problems.
Proceedings of the Learning Technologies and Systems, 2022

2021
Data science meets standardized game learning analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2019
Simplifying the Validation and Application of Games with Simva.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

Using Simva to evaluate serious games and collect game learning analytics data.
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019

Simva: Simplifying the Scientific Validation of Serious Games.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Game Learning Analytics for Educators.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Making Understandable Game Learning Analytics for Teachers.
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018

2017
Systematizing game learning analytics for serious games.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Computers or Tablets? Choosing Devices for Educational Videogames.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Tools and approaches for simplifying serious games development in educational settings.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

2015
Creating Interactive Content in Android Devices: The Mokap Hackaton.
Proceedings of the End-User Development - 5th International Symposium, 2015


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