António Bandeira Araújo

Orcid: 0000-0003-0909-5782

According to our database1, António Bandeira Araújo authored at least 13 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Enhancing the Teaching of Spherical Perspective with Spheri.
Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, 2023

Drawn onto a Skybox: An invitation to collaborative immersive drawing using the Spheri platform.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

2022
Desiderata for a Performative Hybrid Immersive Drawing Platform.
i-com, 2022

Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9<sup>th</sup> Grade Students.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Canon and Process in the 3D Modeling of Human Anatomy.
Int. J. Creative Interfaces Comput. Graph., 2021

Workshop-Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

I'm watching you/me: Live drawing and VR visualization of spherical perspectives using Touch Designer.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Applications of anamorphosis and mixed reality in a classroom setting.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Anatomy Primitives.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2019
On the use of quasi-equidistant source points over the sphere surface for the method of fundamental solutions.
J. Comput. Appl. Math., 2019

Cadavre Exquis: A Motion-Controlled Interactive Film.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

HIMmaterial: Exploring new hybrid media for immersive drawing and collage.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

Eq A Sketch 360, a Serious Toy for Drawing Equirectangular Spherical Perspectives.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019


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