Antonio Baglivo

According to our database1, Antonio Baglivo authored at least 7 papers between 2012 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Blender: a framework for cross-media cultural heritage applications.
Proceedings of the 2016 Virtual Reality International Conference, 2016

2014
Cloud Computing and Virtual Heritage: The Social Media-Oriented Paradigm Experienced at Cineca.
Proceedings of the IEEE 3rd Symposium on Network Cloud Computing and Applications, 2014

Crossmedia integration of 3D contents for cultural communication.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments.
Proceedings of the 1st Digital Heritage International Congress, 2013

Bologna porticoes project: A 3D repository for WHL UNESCO nomination.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Browsing Historical Pompeian Watercolours Through a Google Earth-based Meta Interface: Luigi Bazzani's Exhibition.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

A Google Cloud Approach to Implement a Graphical Data Access Interface Binding Heterogeneous Cultural Repositories.
Proceedings of the Progress in Cultural Heritage Preservation, 2012


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