António Augusto de Sousa

Affiliations:
  • University of Porto, Faculty of Engineering, INESC TEC, Portugal


According to our database1, António Augusto de Sousa authored at least 40 papers between 1990 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
AIMSM - A Mechanism to Optimize Systems with Multiple AI Models: A Case Study in Computer Vision for Autonomous Mobile Robots.
Proceedings of the Progress in Artificial Intelligence, 2024

2021
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context.
Graph. Vis. Comput., 2021

Point Cloud Interaction and Manipulation in Virtual Reality.
Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021

2020
Serious Pervasive Games.
Frontiers Comput. Sci., 2020

2019
Designing of a mobile app for the development of pervasive games.
Proceedings of the International Conference on Graphics and Interaction, 2019

Modeling of video projectors in OpenGL for implementing a spatial augmented reality teaching system for assembly operations.
Proceedings of the 2019 IEEE International Conference on Autonomous Robot Systems and Competitions, 2019

2018
Mobile AR Performance Issues in a Cultural Heritage Environment.
Int. J. Creative Interfaces Comput. Graph., 2018

Generalized selections for direct control in procedural buildings.
Comput. Graph., 2018

The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments.
Comput. Graph., 2018

DinofelisAR: Users' Perspective About a Mobile AR Application in Cultural Heritage.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

2016
Layered shape grammars for procedural modelling of buildings.
Vis. Comput., 2016

Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample.
Presence Teleoperators Virtual Environ., 2016

Augmenting Physical Maps: an AR Platform for Geographical Information Visualization.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Towards interactive procedural modelling of buildings.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

2013
An Agent-based Framework for Intelligent Optimization of Interactive Visualizations.
Proceedings of the ICAART 2013, 2013

2012
Sketch express: A sketching interface for facial animation.
Comput. Graph., 2012

A Procedural Geometry Modeling API.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

A Pipeline for Procedural Modelling from Geospatial Data.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Perceiving interactive sketching through facial expressions.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Sketch Express: Facial Expressions Made Easy.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

2009
Facial Synthesys of 3D Avatars for Therapeutic Applications.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Visualization Paradigm for 3D Map-Based Mobile Services.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009

Jumping Jack - A Parallel Algorithm for Non-Monotonic Stream Compaction.
Proceedings of the GRAPP 2009, 2009

New Algorithms for GPU Stream Compaction - A Comparative Study.
Proceedings of the GRAPP 2009, 2009

Evaluation of Visualization Features in Three-dimensional Location-based Mobile Services.
Proceedings of the GRAPP 2009, 2009

2008
A temporal focus + context visualization model for handling valid-time spatial information.
Inf. Vis., 2008

Visualization Optimization : Application to the RoboCup Rescue Domain
CoRR, 2008

2007
Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems.
Comput. Graph. Forum, 2007

2006
A Spatio-temporal Database System Based on TimeDB and Oracle Spatial.
Proceedings of the Research and Practical Issues of Enterprise Information Systems, 2006

Best multiple-view selection: application to the visualization of urban rescue simulations.
Proceedings of the Computational Modeling of Objects Represented in Images-Fundamentals, 2006

2005
Introduction.
Comput. Graph., 2005

Modelling urban scenes for LBMS.
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005

2003
3D Modelling of Large Urban Scenes from Diverse Sources of Information.
Proceedings of the From information to knowledge: 7th ICCC/IFIP International Conference on Electronic Publishing held at the Universidade do Minho, 2003

1999
Lighting Design: A Goal Based Approach using Optimisation.
Proceedings of the Rendering Techniques '99, 1999

1996
A Scalable Implementation of an Interactive Increasing Realism Ray-Tracing Algorithm.
Proceedings of the Vector and Parallel Processing, 1996

1995
Síntese de imagem: controlo progressivo do nível de realismo e arquitecturas paralelas
PhD thesis, 1995

1992
Strategies and Implementation of Ray-Tracing with Increasing Realism.
Proceedings of the Graphics Modeling and Visualization in Science and Technology, 1992

1990
3D graphics developments and research at INESC.Norte.
Comput. Graph., 1990

Interactive Ray-Tracing for Image production with Increasing Realism.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990


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