Antonio Aguelo-Arguis

Orcid: 0000-0002-8118-1012

According to our database1, Antonio Aguelo-Arguis authored at least 12 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Exploring Intergenerational Interactions Through an Online Storytelling Experience.
IEEE Trans. Learn. Technol., 2024

2023
Model and Methodology for Developing Empathy: An Experience in Computer Science Engineering.
IEEE Trans. Educ., June, 2023

2022
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces.
IEEE Trans. Learn. Technol., 2022

Creating a Network for Employability: The Creation of Useful Networks to Help University Students Enter the Labor Market.
Rev. Iberoam. de Tecnol. del Aprendiz., 2022

Incorporating Communicative Patterns into Ebdi Agents.
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022

2021
Correction to: Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD).
Res. Pract. Technol. Enhanc. Learn., 2021

2020
Applying a Psychotherapeutic Theory to the Modeling of Affective Intelligent Agents.
IEEE Trans. Cogn. Dev. Syst., 2020

Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD).
Res. Pract. Technol. Enhanc. Learn., 2020

Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

2019
ABC-EBDI: An affective framework for BDI agents.
Cogn. Syst. Res., 2019

2018
Analysis of Innovative Approaches in the Class Using Conceptual Maps and Considering the Learning Styles of Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2018

Development of a Pervasive Game for ADHD Children.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018


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