Anton Krupkin

According to our database1, Anton Krupkin authored at least 5 papers between 1998 and 2003.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2003
Fast, Realistic Lighting for Video Games.
IEEE Computer Graphics and Applications, 2003

2001
Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Answering to What is the criterion? questions using integral geometry tools.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Keynote Lecture: Fur and Hair: Practical Modeling and Rendering Techniques.
Proceedings of the International Conference on Information Visualisation, 2000

1998
On Optimality of OBBs for Visibility Tests for Frustum Culling, Ray Shooting and Collision Detection.
Proceedings of the Computer Graphics International Conference, 1998


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