Anton Eliëns

Affiliations:
  • VU University Amsterdam, Netherlands


According to our database1, Anton Eliëns authored at least 53 papers between 1991 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2013
Multi-sensor Interactive Systems for Embodied Learning Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Interactive scenario visualization for user-based service development.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

2011
Exploring community building with an awareness display.
Proceedings of the PETRA 2011, 2011

2009
Math Games: An Alternative (Approach) to Teaching Math.
Proceedings of the GAMEON'2009, 2009

2008
Stimulating Creativity through Opportunistic Software Development.
IEEE Softw., 2008

Online Gaming Communities: A Practical Shortlist.
Proceedings of the GAMEON'2008, 2008

XIMPEL Interactive Video - between narrative(s) and game play.
Proceedings of the GAMEON'2008, 2008

Organizational probes: exploring playful interactions in work environment.
Proceedings of the ECCE 2008, 2008

2007
Realism is not all! User engagement with task-related interface characters.
Interact. Comput., 2007

3D digital dossiers: a new way of presenting cultural heritage on the web.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work Environments.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007

Engineering Social Awareness in Work Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Clima Futura @ VU -- communicating (unconvenient) science.
Proceedings of the GAMEON'2007, 2007

PANORAMA - Explorations in the Aesthetics of Social Awareness.
Proceedings of the GAMEON'2007, 2007

Mashups in Second Life @ VU.
Proceedings of the GAMEON'2007, 2007

Simulating Infinite Curved Spaces using Vertex Shaders.
Proceedings of the GAMEON'2007, 2007

<i>Experiencing-in-the-world</i>: using pragmatist philosophy to design for aesthetic experience.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

2004
STEP: a Scripting Language for Embodied Agents.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.
Proceedings of the Evaluating Embodied Conversational Agents, 14.03. - 19.03.2004, 2004

ECA Perspectives - Requirements, Applications, Technology.
Proceedings of the Evaluating Embodied Conversational Agents, 14.03. - 19.03.2004, 2004

2003
Implementation of a scripting language for VRML/X3D-based embodied agents.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

Reusable Gestures for Interactive Web Agents.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

"Is It Within My Reach?" - An Agents Perspective.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Interactive Agents Learning Their Environment.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Gestures for Embodied Agents with Logic Programming.
Proceedings of the Recent Advances in Constraints, 2003

XSTEP: A Markup Language for Embodied Agents.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Vrije Universiteit.
Interactions, 2002

3D agent-based virtual communities.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

2001
Navigation by query in virtual worlds.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001

2000
3D gadgets for business process visualization - a case study.
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000

Patterns as Tools for User Interface Design.
Proceedings of the Tools for Working with Guidelines, 2000

Management Through Vision: A Case Study Towards Requirements of BizViz.
Proceedings of the International Conference on Information Visualisation, 2000

A High-Level Symbolic Language for Distributed Web Programming.
Proceedings of the International Conference on Internet Computing, 2000

Information Exchange in a Distributed Visualization Architecture: The Shared Concept Space.
Proceedings of the International Symposium on Distributed Objects and Applications, 2000

A Taxonomy of Web Agents.
Proceedings of the 11th International Workshop on Database and Expert Systems Applications (DEXA'00), 2000

1999
Dynamic and Mobile VRML Gadgets.
Proceedings of the Fourth Symposium on The Virtual Reality Modeling Language, 1999

Breaking Down Usability.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

Usability properties in dialogue model.
Proceedings of the Design, 1999

1998
Requirements for Multimedia Markup and Style Sheets on the World Wide Web.
Comput. Networks, 1998

So Many users - So Many Perspectives.
Proceedings of the Designing Effective and Usable Multimedia Systems: Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems, 1998

An Ontology for Task World Models.
Proceedings of the Design, 1998

1997
Style sheet languages for hypertext.
SIGWEB Newsl., 1997

Jamming (on) the Web.
Comput. Networks, 1997

Style Sheet Support for Hypermedia Documents.
Proceedings of the Hypertext 97, 1997

Generic Hypermedia Structure and Presentation Specification.
Proceedings of the 1st ICCC/IFIP conference held at the University of Kent, 1997

A Flexible Architecture for User-Adaptable Visualization.
Proceedings of the Workshop on New Paradigms in Information Visualization and Manipulation, 1997

1996
Bringing Music to the Web.
World Wide Web J., 1996

Support for Business Process Redesign: Simulation, Hypermedia and the Web.
Proceedings of the EUROMEDIA 1996 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1996

1995
Integrating Applications and the World-Wide Web.
Comput. Networks ISDN Syst., 1995

1994
Music in Time-Based Hypermedia.
Proceedings of the ECHT '94: European Conference on Hypertext Technology, 1994

1992
Asynchronous Rendez-vous in Distributed Logic Programming.
Proceedings of the Sematics: Foundations and Applications, 1992

DLP - a language for distrubuted logic programming.
Wiley, ISBN: 978-0-471-93117-1, 1992

1991
Distributed Logic Programming for Artificial Intelligence.
AI Commun., 1991


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