Anthony Steed
Orcid: 0000-0001-9034-3020Affiliations:
- University College London, Department of Computer Science, UK
According to our database1,
Anthony Steed
authored at least 277 papers
between 1994 and 2024.
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Bibliography
2024
Real and virtual environments have comparable spatial memory distortions after scale and geometric transformations.
Spatial Cogn. Comput., April, 2024
Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Context-Relevant Locations as an Alternative to the Place Illusion in Augmented Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
AccompliceVR: Lending Assistance to Immersed Users by Adding a Generic Collaborative Layer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
DreamCodeVR: Towards Democratizing Behavior Design in Virtual Reality with Speech-Driven Programming.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Streamspace: A Framework for Window Streaming in Collaborative Mixed Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Improved Takeover System: Enabling Single Actor Control for Multi-Avatar Populated Virtual Realities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
IEEE Trans. Vis. Comput. Graph., December, 2023
Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.
Frontiers Virtual Real., March, 2023
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
Supporting Co-Presence in Populated Virtual Environments by Actor Takeover of Animated Characters.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups.
Proceedings of the Virtual Environments 2023, 2023
Proceedings of the 27th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Proc. ACM Hum. Comput. Interact., 2022
Developing an Accessibility Metric for VR Games Based on Motion Data Captured Under Game Conditions.
Frontiers Virtual Real., 2022
Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments.
Frontiers Virtual Real., 2022
Frontiers Comput. Sci., 2022
Mitigation strategies for participant non-attendance in VR remote collaborative experiments.
Frontiers Comput. Sci., 2022
IEEE Computer Graphics and Applications, 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Optimizing Performance through Stress and Induction Levels in Virtual Reality Using Autonomic Responses.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Proceedings of the International Joint Conference on Neural Networks, 2022
Shall I describe it or shall I move closer? Verbal references and locomotion in VR collaborative search tasks.
Proceedings of 20th European Conference on Computer-Supported Cooperative Work, Coimbra, Portugal, June 27, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Vis. Comput. Graph., 2021
ACM Trans. Graph., 2021
Social Virtual Reality Platform Comparison and Evaluation Using a Guided Group Walkthrough Method.
Frontiers Virtual Real., 2021
CoRR, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
"Lend Me a Hand" - Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF Fragments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021
2020
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification.
IEEE Trans. Vis. Comput. Graph., 2020
Pers. Ubiquitous Comput., 2020
Frontiers Virtual Real., 2020
Frontiers Virtual Real., 2020
Real-time Collaboration Between Mixed Reality Users in Geo-referenced Virtual Environment.
CoRR, 2020
Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Directing versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
The Computing Challenges of Mixed-Reality.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Exploring the Use of Skeletal Tracking for Cheaper Motion Graphs and On-Set Decision Making in Free-Viewpoint Video Production.
Proceedings of the CVMP '20: European Conference on Visual Media Production, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
ACM Trans. Graph., 2019
IEEE Robotics Autom. Lett., 2019
How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments.
Frontiers Robotics AI, 2019
Frontiers ICT, 2019
Comput. Graph. Forum, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 24th International Conference on 3D Web Technology, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
ACM Trans. Graph., 2018
FrankenGAN: guided detail synthesis for building mass models using style-synchonized GANs.
ACM Trans. Graph., 2018
"We Wait" - The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience.
Frontiers Robotics AI, 2018
Interaction with Three-Dimensional Gesture and Character Input in Virtual Reality: Recognizing Gestures in Different Directions and Improving User Input.
IEEE Consumer Electron. Mag., 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics.
IEEE Trans. Ind. Informatics, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
3DRepo4Unity: dynamic loading of version controlled 3D assets into the unity game engine.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017
2016
An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.
IEEE Trans. Vis. Comput. Graph., 2016
IEEE Trans. Vis. Comput. Graph., 2016
IEEE Trans. Vis. Comput. Graph., 2016
Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display.
Int. J. Hum. Comput. Stud., 2016
A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users' Trust in Expertise.
Frontiers Robotics AI, 2016
The Effect of Environmental Features, Self-Avatar, and Immersion on Object Location Memory in Virtual Environments.
Frontiers ICT, 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
2015
A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications.
Presence Teleoperators Virtual Environ., 2015
Comput. Animat. Virtual Worlds, 2015
Designing a Demonstrator Virtual Learning Environment to Teach the Threshold Concept of Space Syntax: Seeing from the User's Perspective.
Proceedings of the Human Work Interaction Design, 2015
Proceedings of the 25th International Conference on Field Programmable Logic and Applications, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the 12th European Conference on Visual Media Production, 2015
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015
2014
3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models.
Comput. Graph. Forum, 2014
Presence and discernability in conventional and non-photorealistic immersive augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the 18th International Conference on Web3D Technology, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Behaviour-aware sensor fusion: Continuously inferring the alignment of coordinate systems from user behaviour.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Design and implementation of an immersive virtual reality system based on a smartphone platform.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Poster: The effect of target size and force feedback on 3D selection within a co-located visual-haptic immersive virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2012
Presence Teleoperators Virtual Environ., 2012
IEEE Computer Graphics and Applications, 2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the 17th International Symposium on Web3D Technology, 2012
Proceedings of the SIGGRAPH Asia 2012 Symposium on Apps, Singapore, November 28, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Preserving gaze direction in teleconferencing using a camera array and a spherical display.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012
2011
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011
IEEE Trans. Vis. Comput. Graph., 2011
IEEE Trans. Syst. Man Cybern. Part B, 2011
Comput. Animat. Virtual Worlds, 2011
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
2010
Presence Teleoperators Virtual Environ., 2010
Comput. Graph., 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2009
Eye gaze in virtual environments: evaluating the need and initial work on implementation.
Concurr. Comput. Pract. Exp., 2009
IEEE Computer Graphics and Applications, 2009
Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Mutable mapping: gradual re-routing of OSC control data as a form of artistic performance.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Academic Press, ISBN: 978-0-12-374423-4, 2009
2008
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008
The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2008
IEEE Trans. Vis. Comput. Graph., 2008
Pers. Ubiquitous Comput., 2008
IEEE Computer Graphics and Applications, 2008
A simple method for estimating the latency of interactive, real-time graphics simulations.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008
A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008
2007
ACM Trans. Multim. Comput. Commun. Appl., 2007
Pers. Ubiquitous Comput., 2007
Presence Teleoperators Virtual Environ., 2007
Int. J. Virtual Real., 2007
A review of telecollaboration technologies with respect to closely coupled collaboration.
Int. J. Comput. Appl. Technol., 2007
IEEE Computer Graphics and Applications, 2007
Workshop 1: The Future Standards for Immersive VR.
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
2006
Presence Teleoperators Virtual Environ., 2006
Presence Teleoperators Virtual Environ., 2006
Presence Teleoperators Virtual Environ., 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
The role of posture in the communication of affect in an immersive virtual environment.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
ACM Trans. Comput. Hum. Interact., 2005
Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environmental Systems.
Presence Teleoperators Virtual Environ., 2005
Presence Teleoperators Virtual Environ., 2005
Evaluation of Modern Dynamic Programming Algorithms for Realtime Active Stereo Systems.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the Location- and Context-Awareness, First International Workshop, 2005
Proceedings of the Location- and Context-Awareness, First International Workshop, 2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Proceedings of the Graphics Interface 2005 Conference, 2005
2004
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience.
Comput. Graph. Forum, 2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004
Proceedings of the Mobile Human-Computer Interaction, 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2003
Presence Teleoperators Virtual Environ., 2003
Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality.
Presence Teleoperators Virtual Environ., 2003
Cyberpsychology Behav. Soc. Netw., 2003
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003
Visualizing Diffusion-Weighted MRI Data Using Collaborative Virtual Environment and Grid Technologies.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003
Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002
Computer graphics and virtual environments - from realism to real-time.
Addison-Wesley, ISBN: 978-0-201-62420-5, 2002
2001
Presence Teleoperators Virtual Environ., 2001
Comput. Graph., 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Proceedings of the 7th EG Workshop on Virtual Environments, 2001
2000
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000
1999
IEEE Computer Graphics and Applications, 1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
1998
Hum. Factors, 1998
IEEE Computer Graphics and Applications, 1998
1997
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
1996
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996
1995
ACM Trans. Comput. Hum. Interact., 1995
The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments.
Proceedings of the Virtual Environments '95, 1995
Proceedings of the Computer Animation 1995, 1995
1994
Presence Teleoperators Virtual Environ., 1994