Anthony Lewis Brooks
Orcid: 0000-0003-1334-6230Affiliations:
- Aalborg University Esbjerg, Denmark
According to our database1,
Anthony Lewis Brooks
authored at least 52 papers
between 2005 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2022
Book Review: Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification, and Simulation.
Cyberpsychology Behav. Soc. Netw., 2022
Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022
2020
Digit. Creativity, 2020
2019
Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Contemporary Installation Art and Phenomenon of Digital Interactivity: Aha Experiences - Recognition and Related Creating with and for Affordances.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
2015
EAI Endorsed Trans. e Learn., 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Virtual Interactive Space (VIS): Creating a Unique Dynamic HCI Ludic Engaging Design (Apparatus/Method) for Human Performance and (Re)Habilitation.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015
Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
2014
Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy.
Proceedings of the Technologies of Inclusive Well-Being, 2014
Proceedings of the Technologies of Inclusive Well-Being, 2014
Int. J. Arts Technol., 2014
Two Innovative Healthcare Technologies at the Intersection of Serious Games, Alternative Realities, and Play Therapy.
Proceedings of the Innovation in Medicine and Healthcare 2014, 2014
The Performance of Self in the Context of Shopping in a Virtual Dressing Room System.
Proceedings of the HCI in Business - First International Conference, 2014
A Virtual Dressing Room for People with Asperger's Syndrome - A Usability Study to Realise Design Goals.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
Proceedings of the Arts and Technology - Fourth International Conference, 2014
2013
Active and Non-Active Volumetric Information Spaces to Supplement Traditional Rehabilitation.
J. Res. Pract. Inf. Technol., 2013
Towards a Next Generation Universally Accessible 'Online Shopping-for-Apparel' System.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013
Facilitators' Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Healthcare and Safety of the Environment and Transport, 2013
Human Computer Confluence in Rehabilitation: Digital Media Plasticity and Human Performance Plasticity.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
The Effects of Mirroring in a Playful Virtual Environment: A Comparative Study with Children and Adults Having Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
Proceedings of the Arts and Technology, Third International Conference, 2013
2009
Soundscapes/Artabilitation - Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009
2007
Non-formal therapy and learning potentials through human gesture synchronised to robotic gesture.
Univers. Access Inf. Soc., 2007
The <i>Picturing Sound</i> multisensory environment: an overview as entity of phenomenon.
Digit. Creativity, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Artabilitation Icmc Panel Paper Denmark 2007: non-Formal rehabilitation via Immersive Interactive Music Environments.
Proceedings of the 2007 International Computer Music Conference, 2007
2006
Cyberpsychology Behav. Soc. Netw., 2006
2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005