Anthony D. Whitehead
According to our database1,
Anthony D. Whitehead
authored at least 50 papers
between 2001 and 2024.
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Bibliography
2024
Increasing motivation in social exercise games: personalising gamification elements to player type.
Behav. Inf. Technol., August, 2024
2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
2020
Player Matching for Social Exergame Retention: A Group Personality Composition Approach.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Code style analytics for the automatic setting of formatting rules in IDEs: A solution to the Tabs vs. Spaces Debate.
Proceedings of the Twelfth International Conference on Digital Information Management, 2017
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Sensors, 2016
Usability and Motivational Effects of a Gamified Exercise and Fitness System Based on Wearable Devices.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
Modelling Information Flow and Situational Awareness in Wild Fire Response Operations.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
Proceedings of the 13th Conference on Computer and Robot Vision, 2016
Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
IEEE Trans. Consumer Electron., 2015
Preprocessing Realistic Video for Contactless Heart Rate Monitoring Using Video Magnification.
Proceedings of the 12th Conference on Computer and Robot Vision, 2015
2014
Feature Matching for Aligning Historical and Modern Images.
Int. J. Comput. Their Appl., 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Quaternion based gesture recognition using worn inertial sensors in a motion tracking system.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2012
Image Registration Under Illumination Variations Using Region-Based Confidence Weighted M-Estimators.
IEEE Trans. Image Process., 2012
Signal Image Video Process., 2012
Proceedings of the 19th IEEE International Conference on Image Processing, 2012
Proceedings of the Ninth Conference on Computer and Robot Vision, 2012
2011
Interact. Technol. Smart Educ., 2011
Entertain. Comput., 2011
Comput. Entertain., 2011
Two-step super-resolution technique using bounded total variation and bisquare M-estimator under local illumination changes.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011
Improved Pressure Sensitive Paint Measurement Using Natural Feature Tracking and Piecewise Linear Resection.
Proceedings of the Canadian Conference on Computer and Robot Vision, 2011
2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Geometric Image Registration under Locally Variant Illuminations Using Huber <i>M</i>-estimator.
Proceedings of the Image and Signal Processing, 4th International Conference, 2010
Image registration under local illumination variations using robust bisquare M-estimation.
Proceedings of the International Conference on Image Processing, 2010
Proceedings of the Canadian Conference on Computer and Robot Vision, 2010
2009
Proceedings of the IEEE Workshop on Applications of Computer Vision (WACV 2009), 2009
Geometric registration of images with arbitrarily-shaped local intensity variations from shadows.
Proceedings of the International Conference on Image Processing, 2009
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009
2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
2006
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006
Proceedings of the Canadian Conference on Electrical and Computer Engineering, 2006
2005
Proceedings of the 7th IEEE Workshop on Applications of Computer Vision / IEEE Workshop on Motion and Video Computing (WACV/MOTION 2005), 2005
High-speed texture-preserving digital image inpainting.
Proceedings of the Signal and Image Processing (SIP 2005), 2005
Proceedings of the Third Annual Conference on Privacy, 2005
2004
Estimating Intrinsic Camera Parameters from the Fundamental Matrix Using an Evolutionary Approach.
EURASIP J. Adv. Signal Process., 2004
Proceedings of the Image and Video Retrieval: Third International Conference, 2004
2003
Proceedings of the Seventh International Symposium on Signal Processing and Its Applications, 2003
2002
Proceedings of the 16th International Conference on Pattern Recognition, 2002
Proceedings of the Applications of Evolutionary Computing, 2002
2001
Salient Frame Extraction for Structure from Motion.
Proceedings of the IASTED International Conference on Visualization, 2001