Anselmo Antunes Montenegro
Orcid: 0000-0001-9342-8732
According to our database1,
Anselmo Antunes Montenegro
authored at least 61 papers
between 1998 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Breaking Visual Similarity Barriers: Enhanced Image Identification Through Global-Local Feature Fusion.
Proceedings of the 37th SIBGRAPI Conference on Graphics, Patterns and Images, 2024
2023
Graph. Model., October, 2023
2022
Eng. Comput., 2022
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality.
Comput. Graph., 2022
2020
Comput. Geosci., 2020
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020
2019
A minimalistic approach for fast computation of geodesic distances on triangular meshes.
Comput. Graph., 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Computational Science and Its Applications - ICCSA 2019, 2019
2018
Entertain. Comput., 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018
2017
Curve and surface fitting by implicit polynomials: Optimum degree finding and heuristic refinement.
Comput. Graph., 2017
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017
2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the 15th IEEE International Conference on Machine Learning and Applications, 2016
2015
J. Parallel Distributed Comput., 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
2014
Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster.
Proceedings of the Computational Science and Its Applications - ICCSA 2014 - 14th International Conference, Guimarães, Portugal, June 30, 2014
2013
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013
2012
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Integr. Comput. Aided Eng., 2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011
2010
Proceedings of the International Conference on Computational Science, 2010
Proceedings of the International Conference on Computational Science, 2010
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010
Proceedings of the SummerSim '10, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture.
Proceedings of the 22nd International Symposium on Computer Architecture and High Performance Computing Workshops, 2010
2009
Comput. Entertain., 2009
Comput. Entertain., 2009
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU.
Comput. Entertain., 2009
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
Comput. Entertain., 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques.
Proceedings of the GRAPP 2009, 2009
2008
A game loop architecture for the GPU used as a math coprocessor in real-time applications.
Comput. Entertain., 2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the 11th IEEE International Conference on Computational Science and Engineering, 2008
2007
J. Math. Imaging Vis., 2007
Proceedings of the 4th International Conference on Computer Graphics, 2007
2006
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006
2004
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004
2003
ReconstruçãO de Cenas a partir de Imagens AtravéS de Escultura do EspaçO por Refinamento adaptativo.
PhD thesis, 2003
1998
Proceedings of the XI Computer Graphics, 1998