Annie Luciani
According to our database1,
Annie Luciani
authored at least 55 papers
between 1982 and 2018.
Collaborative distances:
Collaborative distances:
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Bibliography
2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
2015
Lutherie virtuelle et interaction instrumentale. Une approche physique de l'instrument de musique numérique.
Traitement du Signal, 2015
2014
A New Modeling Pipeline for Physics-Based Topological Discontinuities: The DYNAMe Process.
Proceedings of the Smart Graphics - 12th International Symposium, 2014
Proceedings of the Smart Graphics - 12th International Symposium, 2014
Being There & Being With: The Philosophical and Cognitive Notions of Presence and Embodiment in Virtual Instruments.
Proceedings of the Music Technology meets Philosophy, 2014
Tangibility, Presence, Materiality, Reality in Artistic Creation with Digital Technology.
Proceedings of the Music Technology meets Philosophy, 2014
Haptics Processing Unit Software Architecture for Transportable High Dynamics Force-Feedback Coupling.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014
Proceedings of the GRAPP 2014, 2014
2013
Groupe ACROE-ICA Ingénierie pour la création artistique : geste, musique, mouvement, image.
Tech. Sci. Informatiques, 2013
Proceedings of the Sound, Music, and Motion - 10th International Symposium, 2013
2012
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012
A cognitive analysis of the perception of shape and motion cooperation in virtual animations.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2010
An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform.
Trans. Edutainment, 2010
From granular avalanches to fluid turbulences through oozing pastes. A mesoscopic physically-based particle model
CoRR, 2010
2009
Integrating tactile and force feedback for highly dynamic tasks: Technological, experimental and epistemological aspects.
Interact. Comput., 2009
Proceedings of the 17th International Conference on Multimedia 2009, 2009
Proceedings of the Arts and Technology - First International Conference, 2009
2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007
2006
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006
A basic gesture and motion format for virtual reality multisensory applications.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006
2005
Proceedings of the 13th ACM International Conference on Multimedia, 2005
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
2004
2003
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003
Proceedings of the IEEE International Conference on Systems, 2003
ACROE-ICA. Artistic Creation and Computer Interactive Multisensory Simulation Force Feedback Gesture Transducers.
Proceedings of the New Interfaces for Musical Expression, 2003
2002
1998
A Real-time Workstation for Physical Model of Multi-sensorial and Gesturally Controlled Instrument.
Proceedings of the 1998 International Computer Music Conference, 1998
1997
Proceedings of the 1997 IEEE/RSJ International Conference on Intelligent Robot and Systems. Innovative Robotics for Real-World Applications. IROS '97, 1997
1996
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems. IROS 1996, 1996
Physical modeling and dynamic simulation of off-road vehicles and natural environments.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems. IROS 1996, 1996
The Physical Modelling of Complex Physical Structures: The Mechanical Clockwork, Motion, Image and Sound.
Proceedings of the Computer Animation 1996, 1996
Proceedings of the Computer Animation 1996, 1996
1995
Proceedings of the 1995 International Computer Music Conference, 1995
Hardware Architecture of a Real-Time Simulator for the CORDIS-ANIMA System: Physical Models, Images, Gestures, Sounds.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995
1994
Physical Models for Music and Animated Image: The Use of CORDIS-ANIMA in "ESQUISSES"; a Music Film by ACROE.
Proceedings of the 1994 International Computer Music Conference, 1994
1993
Simulating physical interactions between an articulated mobile vehicle and a terrain.
Robotics Auton. Syst., 1993
Physical simulation of land vehicles with obstacle avoidance and various terrain interactions.
Comput. Animat. Virtual Worlds, 1993
Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems, 1993
Proceedings of the Modeling in Computer Graphics, 1993
1992
Teleprogramming The Motions Of A Planetary Robot Using Physical Models And Dynamic Simulation Tools.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 1992
1991
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 1991
An Unified View of Multitude Behavior, Flexibility, Plasticity and Fractures Balls, Bubbles and Agglomerates.
Proceedings of the Modeling in Computer Graphics, 1991
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991
1986
Optimized Real-Time Simulation of Objects for Musical Synthesis and Animated Image Synthesis.
Proceedings of the 1986 International Computer Music Conference, 1986
1985
Un outil informatique de création d'images animées. Modèles d'objets, langage, contrôle gestuel en temps réel. Le système ANIMA. (A computer tool for animated image creation. Object models, language, real-time gestural control. The ANIMA system).
PhD thesis, 1985
1982
The Control Channels of Instrumental Playing in Computer Music - Real Time in Computer Music, Incidence on the Choice of the Basic Models.
Proceedings of the 1982 International Computer Music Conference, 1982