Anne-Hélène Olivier
Orcid: 0000-0002-2833-020X
According to our database1,
Anne-Hélène Olivier
authored at least 57 papers
between 2009 and 2024.
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., July, 2024
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations.
Comput. Graph. Forum, May, 2024
Wheelchair Proxemics: interpersonal behaviour between pedestrians and power wheelchair drivers in real and virtual environments.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profile.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
Proceedings of the International Conference on 3D Vision, 2024
2023
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures.
Comput. Graph., February, 2023
Comput. Graph., February, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Analysis of emergent patterns in crossing flows of pedestrians reveals an invariant of 'stripe' formation in human data.
PLoS Comput. Biol., 2022
Comput. Graph. Forum, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
2021
Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the MIG '21: Motion, 2021
Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021
2020
ACM Trans. Appl. Percept., 2020
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions.
Proceedings of the Virtual Reality and Augmented Reality, 2020
Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2020
Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
Coordinations visuo-motrices durant la locomotion : Une approche croisée entre les Sciences du Mouvement et les Sciences du Numérique pour l'analyse des facteurs situationnels et individuels impliqués dans les interactions entre marcheurs.
, 2020
2019
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019
The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions.
Proceedings of the Motion, Interaction and Games, 2019
2018
Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments.
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018
2016
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups.
Presence Teleoperators Virtual Environ., 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
IEEE Computer Graphics and Applications, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015
2014
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting.
IEEE Trans. Vis. Comput. Graph., 2014
Comput. Graph. Forum, 2014
Third person view and guidance for more natural motor behaviour in immersive basketball playing.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2011
ACM Trans. Graph., 2011
Comput. Animat. Virtual Worlds, 2011
2010
ACM Trans. Graph., 2010
Interaction between real and virtual humans during walking: perceptual evluation of a simple device.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
Experiment-based modeling, simulation and validation of interactions between virtual walkers.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009